Exemple #1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            lock (pendingUpdates)
            {
                foreach (Action a in pendingUpdates)
                {
                    a();
                }

                pendingUpdates.Clear();
            }

            inputManager.Update();
            ragdollManager.Update(kinectManager.skeletonInfo);
            farseerManager.Update(gameTime);
            objectiveManager.Update();
            hazardManager.Update();
            particleEffectManager.Update((float)gameTime.ElapsedGameTime.TotalSeconds);

            if (!kinectManager.IsKinectRunning)
            {
                kinectManager.InitKinect();
            }

            base.Update(gameTime);
        }