public override void Render(StringBuilder sb) { //<PointLight DEF='point' on='TRUE' intensity='0.9000' color='0.64 0.65 0.5' location='-1.4 0.47 0.75' radius='5.0000' > </PointLight> TagName = LightType.ToString(); AddProperty("direction", Vector3.ToString(Direction)); AddProperty("location", Vector3.ToString(Location)); AddProperty("intensity", Intensity.ToSlamString()); AddProperty("shadowIntensity", ShadowIntensity.ToSlamString()); AddProperty("color", Vector3.ToString(Color)); AddProperty("radius", Radius.ToSlamString()); AddProperty("range", Range.ToSlamString()); base.Render(sb); }