private void InitializeMenu() { float buttomwidth = 100; float buttomheight = 20; _menu = new RadioVerticalMenu(0, 150, _input, 60); Button startGame = new Button( delegate(object o, EventArgs e) { ///<remarks>正式开始游戏</remarks> _system.ChangeState("inner_game"); }, new Text("开始", _generalFont), buttomwidth, buttomheight, _input); Button exitGame = new Button( delegate(object o, EventArgs e) { ///<remarks>退出</remarks> System.Windows.Forms.Application.Exit(); }, new Text("退出", _generalFont), buttomwidth, buttomheight, _input); ///<remarks>添加菜单</remarks> _menu.AddButton(startGame); _menu.AddButton(exitGame); }
private Option OptionMenu() { _optionmenu = new RadioVerticalMenu(-450, 150, _input); Text label1 = new Text("玩家先行", _generalFont); Text label2 = new Text("电脑先行", _generalFont); float optionwidth = 100; float optionheight = 20; Option optionChecked = new Option(); Button player = new Button( delegate(object o, EventArgs e) { ///<remarks>正式开始游戏</remarks> //_system.ChangeState("inner_game"); //label1.SetColor(new Color(0, 1, 0, 1)); //label2.SetColor(new Color(0, 0, 0, 1)); optionChecked.playerChecked = true; optionChecked.computerChecked = false; }, label1, optionwidth, optionheight, _input); Button computer = new Button( delegate(object o, EventArgs e) { ///<remarks>退出</remarks> //System.Windows.Forms.Application.Exit(); //label2.SetColor(new Color(0, 1, 0, 1)); //label1.SetColor(new Color(0, 0, 0, 1)); optionChecked.playerChecked = false; optionChecked.computerChecked = true; }, label2, optionwidth, optionheight, _input); ///<remarks>添加菜单</remarks> _optionmenu.AddButton(player); _optionmenu.AddButton(computer); return(optionChecked); }
private Engines EngineMenu() { _enginemenu = new RadioVerticalMenu(450, 150, _input, 40); Text label1 = new Text("负极大值引擎", _generalFont); Text label2 = new Text("AlphaBeta剪枝搜索引擎", _generalFont); Text label3 = new Text("Fail-Soft AlphaBeta剪枝搜索引擎", _generalFont); Text label4 = new Text("渴望搜索引擎", _generalFont); Text label5 = new Text("极小窗口搜索引擎", _generalFont); Text label6 = new Text("迭代深化AlphaBeta搜索引擎", _generalFont); Text label7 = new Text("AlphaBeta剪枝+置换表搜索引擎", _generalFont); Text label8 = new Text("Alphabeta剪枝+历史启发搜索引擎", _generalFont); Text label9 = new Text("Mdt(f)搜索引擎", _generalFont); Text label10 = new Text("NegaScout+置换表+历史启发", _generalFont); float enginewidth = 250; float engineheight = 15; Engines engineChecked = new Engines(); Button Negamax = new Button( delegate(object o, EventArgs e) { ///<remarks>正式开始游戏</remarks> //_system.ChangeState("inner_game"); //label1.SetColor(new Color(0, 1, 0, 1)); //label2.SetColor(new Color(0, 0, 0, 1)); //label3.SetColor(new Color(0, 0, 0, 1)); //label4.SetColor(new Color(0, 0, 0, 1)); //label5.SetColor(new Color(0, 0, 0, 1)); //label6.SetColor(new Color(0, 0, 0, 1)); //label7.SetColor(new Color(0, 0, 0, 1)); //label8.SetColor(new Color(0, 0, 0, 1)); //label9.SetColor(new Color(0, 0, 0, 1)); //label10.SetColor(new Color(0, 0, 0, 1)); engineChecked.NegamaxChecked = true; engineChecked.AlphaBetaChecked = false; engineChecked.FSABChecked = false; engineChecked.AspirationChecked = false; engineChecked.PVSChecked = false; engineChecked.IDAChecked = false; engineChecked.ATTChecked = false; engineChecked.AHHChecked = false; engineChecked.MdtfChecked = false; engineChecked.NTTHHChecked = false; }, label1, enginewidth, engineheight, _input); Button AlphaBeta = new Button( delegate(object o, EventArgs e) { ///<remarks>退出</remarks> //System.Windows.Forms.Application.Exit(); //label2.SetColor(new Color(0, 1, 0, 1)); //label1.SetColor(new Color(0, 0, 0, 1)); //label3.SetColor(new Color(0, 0, 0, 1)); //label4.SetColor(new Color(0, 0, 0, 1)); //label5.SetColor(new Color(0, 0, 0, 1)); //label6.SetColor(new Color(0, 0, 0, 1)); //label7.SetColor(new Color(0, 0, 0, 1)); //label8.SetColor(new Color(0, 0, 0, 1)); //label9.SetColor(new Color(0, 0, 0, 1)); //label10.SetColor(new Color(0, 0, 0, 1)); engineChecked.NegamaxChecked = false; engineChecked.AlphaBetaChecked = true; engineChecked.FSABChecked = false; engineChecked.AspirationChecked = false; engineChecked.PVSChecked = false; engineChecked.IDAChecked = false; engineChecked.ATTChecked = false; engineChecked.AHHChecked = false; engineChecked.MdtfChecked = false; engineChecked.NTTHHChecked = false; }, label2, enginewidth, engineheight, _input); Button FSAB = new Button( delegate(object o, EventArgs e) { ///<remarks>正式开始游戏</remarks> //_system.ChangeState("inner_game"); //label3.SetColor(new Color(0, 1, 0, 1)); //label1.SetColor(new Color(0, 0, 0, 1)); //label2.SetColor(new Color(0, 0, 0, 1)); //label4.SetColor(new Color(0, 0, 0, 1)); //label5.SetColor(new Color(0, 0, 0, 1)); //label6.SetColor(new Color(0, 0, 0, 1)); //label7.SetColor(new Color(0, 0, 0, 1)); //label8.SetColor(new Color(0, 0, 0, 1)); //label9.SetColor(new Color(0, 0, 0, 1)); //label10.SetColor(new Color(0, 0, 0, 1)); engineChecked.NegamaxChecked = false; engineChecked.AlphaBetaChecked = false; engineChecked.FSABChecked = true; engineChecked.AspirationChecked = false; engineChecked.PVSChecked = false; engineChecked.IDAChecked = false; engineChecked.ATTChecked = false; engineChecked.AHHChecked = false; engineChecked.MdtfChecked = false; engineChecked.NTTHHChecked = false; }, label3, enginewidth, engineheight, _input); Button Aspiration = new Button( delegate(object o, EventArgs e) { ///<remarks>退出</remarks> //System.Windows.Forms.Application.Exit(); //label4.SetColor(new Color(0, 1, 0, 1)); //label1.SetColor(new Color(0, 0, 0, 1)); //label2.SetColor(new Color(0, 0, 0, 1)); //label3.SetColor(new Color(0, 0, 0, 1)); //label5.SetColor(new Color(0, 0, 0, 1)); //label6.SetColor(new Color(0, 0, 0, 1)); //label7.SetColor(new Color(0, 0, 0, 1)); //label8.SetColor(new Color(0, 0, 0, 1)); //label9.SetColor(new Color(0, 0, 0, 1)); //label10.SetColor(new Color(0, 0, 0, 1)); engineChecked.NegamaxChecked = false; engineChecked.AlphaBetaChecked = false; engineChecked.FSABChecked = false; engineChecked.AspirationChecked = true; engineChecked.PVSChecked = false; engineChecked.IDAChecked = false; engineChecked.ATTChecked = false; engineChecked.AHHChecked = false; engineChecked.MdtfChecked = false; engineChecked.NTTHHChecked = false; }, label4, enginewidth, engineheight, _input); Button PVS = new Button( delegate(object o, EventArgs e) { ///<remarks>正式开始游戏</remarks> //_system.ChangeState("inner_game"); //label5.SetColor(new Color(0, 1, 0, 1)); //label1.SetColor(new Color(0, 0, 0, 1)); //label2.SetColor(new Color(0, 0, 0, 1)); //label3.SetColor(new Color(0, 0, 0, 1)); //label4.SetColor(new Color(0, 0, 0, 1)); //label6.SetColor(new Color(0, 0, 0, 1)); //label7.SetColor(new Color(0, 0, 0, 1)); //label8.SetColor(new Color(0, 0, 0, 1)); //label9.SetColor(new Color(0, 0, 0, 1)); //label10.SetColor(new Color(0, 0, 0, 1)); engineChecked.NegamaxChecked = false; engineChecked.AlphaBetaChecked = false; engineChecked.FSABChecked = false; engineChecked.AspirationChecked = false; engineChecked.PVSChecked = true; engineChecked.IDAChecked = false; engineChecked.ATTChecked = false; engineChecked.AHHChecked = false; engineChecked.MdtfChecked = false; engineChecked.NTTHHChecked = false; }, label5, enginewidth, engineheight, _input); Button IDA = new Button( delegate(object o, EventArgs e) { ///<remarks>退出</remarks> //System.Windows.Forms.Application.Exit(); //label6.SetColor(new Color(0, 1, 0, 1)); //label1.SetColor(new Color(0, 0, 0, 1)); //label2.SetColor(new Color(0, 0, 0, 1)); //label3.SetColor(new Color(0, 0, 0, 1)); //label4.SetColor(new Color(0, 0, 0, 1)); //label5.SetColor(new Color(0, 0, 0, 1)); //label7.SetColor(new Color(0, 0, 0, 1)); //label8.SetColor(new Color(0, 0, 0, 1)); //label9.SetColor(new Color(0, 0, 0, 1)); //label10.SetColor(new Color(0, 0, 0, 1)); engineChecked.NegamaxChecked = false; engineChecked.AlphaBetaChecked = false; engineChecked.FSABChecked = false; engineChecked.AspirationChecked = false; engineChecked.PVSChecked = false; engineChecked.IDAChecked = true; engineChecked.ATTChecked = false; engineChecked.AHHChecked = false; engineChecked.MdtfChecked = false; engineChecked.NTTHHChecked = false; }, label6, enginewidth, engineheight, _input); Button ATT = new Button( delegate(object o, EventArgs e) { ///<remarks>正式开始游戏</remarks> //_system.ChangeState("inner_game"); //label7.SetColor(new Color(0, 1, 0, 1)); //label1.SetColor(new Color(0, 0, 0, 1)); //label2.SetColor(new Color(0, 0, 0, 1)); //label3.SetColor(new Color(0, 0, 0, 1)); //label4.SetColor(new Color(0, 0, 0, 1)); //label5.SetColor(new Color(0, 0, 0, 1)); //label6.SetColor(new Color(0, 0, 0, 1)); //label8.SetColor(new Color(0, 0, 0, 1)); //label9.SetColor(new Color(0, 0, 0, 1)); //label10.SetColor(new Color(0, 0, 0, 1)); engineChecked.NegamaxChecked = false; engineChecked.AlphaBetaChecked = false; engineChecked.FSABChecked = false; engineChecked.AspirationChecked = false; engineChecked.PVSChecked = false; engineChecked.IDAChecked = false; engineChecked.ATTChecked = true; engineChecked.AHHChecked = false; engineChecked.MdtfChecked = false; engineChecked.NTTHHChecked = false; }, label7, enginewidth, engineheight, _input); Button AHH = new Button( delegate(object o, EventArgs e) { ///<remarks>退出</remarks> //System.Windows.Forms.Application.Exit(); //label8.SetColor(new Color(0, 1, 0, 1)); //label1.SetColor(new Color(0, 0, 0, 1)); //label2.SetColor(new Color(0, 0, 0, 1)); //label3.SetColor(new Color(0, 0, 0, 1)); //label4.SetColor(new Color(0, 0, 0, 1)); //label5.SetColor(new Color(0, 0, 0, 1)); //label6.SetColor(new Color(0, 0, 0, 1)); //label7.SetColor(new Color(0, 0, 0, 1)); //label9.SetColor(new Color(0, 0, 0, 1)); //label10.SetColor(new Color(0, 0, 0, 1)); engineChecked.NegamaxChecked = false; engineChecked.AlphaBetaChecked = false; engineChecked.FSABChecked = false; engineChecked.AspirationChecked = false; engineChecked.PVSChecked = false; engineChecked.IDAChecked = false; engineChecked.ATTChecked = false; engineChecked.AHHChecked = true; engineChecked.MdtfChecked = false; engineChecked.NTTHHChecked = false; }, label8, enginewidth, engineheight, _input); Button Mdtf = new Button( delegate(object o, EventArgs e) { ///<remarks>正式开始游戏</remarks> //_system.ChangeState("inner_game"); //label9.SetColor(new Color(0, 1, 0, 1)); //label1.SetColor(new Color(0, 0, 0, 1)); //label2.SetColor(new Color(0, 0, 0, 1)); //label3.SetColor(new Color(0, 0, 0, 1)); //label4.SetColor(new Color(0, 0, 0, 1)); //label5.SetColor(new Color(0, 0, 0, 1)); //label6.SetColor(new Color(0, 0, 0, 1)); //label7.SetColor(new Color(0, 0, 0, 1)); //label8.SetColor(new Color(0, 0, 0, 1)); //label10.SetColor(new Color(0, 0, 0, 1)); engineChecked.NegamaxChecked = false; engineChecked.AlphaBetaChecked = false; engineChecked.FSABChecked = false; engineChecked.AspirationChecked = false; engineChecked.PVSChecked = false; engineChecked.IDAChecked = false; engineChecked.ATTChecked = false; engineChecked.AHHChecked = false; engineChecked.MdtfChecked = true; engineChecked.NTTHHChecked = false; }, label9, enginewidth, engineheight, _input); Button NTTHH = new Button( delegate(object o, EventArgs e) { ///<remarks>退出</remarks> //System.Windows.Forms.Application.Exit(); //label10.SetColor(new Color(0, 1, 0, 1)); //label1.SetColor(new Color(0, 0, 0, 1)); //label2.SetColor(new Color(0, 0, 0, 1)); //label3.SetColor(new Color(0, 0, 0, 1)); //label4.SetColor(new Color(0, 0, 0, 1)); //label5.SetColor(new Color(0, 0, 0, 1)); //label6.SetColor(new Color(0, 0, 0, 1)); //label7.SetColor(new Color(0, 0, 0, 1)); //label8.SetColor(new Color(0, 0, 0, 1)); //label9.SetColor(new Color(0, 0, 0, 1)); engineChecked.NegamaxChecked = false; engineChecked.AlphaBetaChecked = false; engineChecked.FSABChecked = false; engineChecked.AspirationChecked = false; engineChecked.PVSChecked = false; engineChecked.IDAChecked = false; engineChecked.ATTChecked = false; engineChecked.AHHChecked = false; engineChecked.MdtfChecked = false; engineChecked.NTTHHChecked = true; }, label10, enginewidth, engineheight, _input); ///<remarks>添加菜单</remarks> _enginemenu.AddButton(Negamax); _enginemenu.AddButton(AlphaBeta); _enginemenu.AddButton(FSAB); _enginemenu.AddButton(Aspiration); _enginemenu.AddButton(PVS); _enginemenu.AddButton(IDA); _enginemenu.AddButton(ATT); _enginemenu.AddButton(AHH); _enginemenu.AddButton(Mdtf); _enginemenu.AddButton(NTTHH); return(engineChecked); }