private IEnumerator WaitForActionMenuInit() { while (ActionMenuDriver.prop_ActionMenuDriver_0 == null) //VRCUIManager Init is too early { yield return(null); } if (string.IsNullOrEmpty(ID)) { yield break; } ResourcesManager.InitLockGameObject(); RadialPuppetManager.Setup(); FourAxisPuppetManager.Setup(); }
public override void OnApplicationStart() { Patches.PatchAll(); RadialPuppetManager.Setup(); FourAxisPuppetManager.Setup(); }