private extern static void _AddRadialForce(IntPtr handler, Vector Origin, float Radius, float Strength, RadialImpulseFalloff Falloff, bool bAccelChange);
 public void AddRadialForce(Vector Origin, float Radius, float Strength, RadialImpulseFalloff Falloff, bool bAccelChange = false)
 {
     _AddRadialForce(NativeHandler, Origin, Radius, Strength, Falloff, bAccelChange);
 }