private extern static void _AddRadialForce(IntPtr handler, Vector Origin, float Radius, float Strength, RadialImpulseFalloff Falloff, bool bAccelChange);
public void AddRadialForce(Vector Origin, float Radius, float Strength, RadialImpulseFalloff Falloff, bool bAccelChange = false) { _AddRadialForce(NativeHandler, Origin, Radius, Strength, Falloff, bAccelChange); }