private void Start() { _playerRefs = DataPipe.instance.PlayerReferences; _gridManager = DataPipe.instance.GridManager; _platformData = DataPipe.instance.PlatformData; _resourceMan = DataPipe.instance.ResourceManager; _radialBuildingUI = DataPipe.instance.BuildingUI; _navSurface = DataPipe.instance.NavMeshSurface; _navSurface.BuildNavMesh(); }
// Use this for initialization void Start() { InputMapper.ActionKey_2 += (dir) => StartCoroutine(ShootProjectile(dir)); _buildingUI = DataPipe.instance.BuildingUI; }