Exemple #1
0
    void Awake()
    {
        if (!RadarSingle.Instance) {
            Instance = this;
        } else {
            Destroy(gameObject);
            return;
        }

        Enemies = new List<Transform>();
        Friends = new List<Transform>();
        EnemyBlips = new List<UISprite>();
    }
    void Awake()
    {
        if (!RadarSingle.Instance)
        {
            Instance = this;
        }
        else
        {
            Destroy(gameObject);
            return;
        }

        Enemies    = new List <Transform>();
        Friends    = new List <Transform>();
        EnemyBlips = new List <UISprite>();
    }