protected virtual void Initialize() { rb = GetComponent <Rigidbody> (); courseIndex = 0; target = course [courseIndex]; shouldBrake = false; shouldBoost = false; useBankingModifier = false; remainingBoostTime = 0.0f; remaingBoostCooldown = 0.0f; isPlayer = false; myRenderer = this.GetComponent <Renderer> (); originalMaterial = myRenderer.material; gl = this.GetComponent <GoalHandler> (); isSpeedPowerUpActive = false; currentHealth = startingHealth; engineSound = this.GetComponent <AudioSource> (); canBeDamaged = true; respawnIndex = 0; respawnPoint = this.transform.position; rs = RacerState.PreRace; if (gl) { foreach (GameObject g in course) { if (g.tag == "goal") { gl.SetInitialTarget(g); break; } } } }
private void Start() { _count = 0; _finished = false; _state = RacerState.Select; ShowMessage(); }
public RaceEntry(BaseCar car, int number, string name, PlayerType typ) { this.vehicle = car; this.vehicleNumber = number; this.racerName = name; this.playerType = typ; this.state = RacerState.OUT; }
private void Racer_Tapped(object sender, RoutedEventArgs e) { if (_state == RacerState.Select) { Grid grid = (Grid)sender; Racer racer = (Racer)grid.Tag; _selected = racer.Option; _state = RacerState.Ready; ShowMessage(); } }
void Start() { rb = this.GetComponent <Rigidbody>(); if (Handling == null) { Handling = this.GetComponent <IHandling>(); } if (racerState == null) { racerState = this.GetComponent <RacerState>(); } }
public IEnumerator Death() { rs = RacerState.Dead; Instantiate(Explosion, transform.position, transform.rotation); myRenderer.enabled = false; rb.velocity = Vector3.zero; canBeDamaged = false; engineSound.Stop(); yield return(new WaitForSeconds(RespawnTime)); transform.position = respawnPoint; courseIndex = respawnIndex; target = course [courseIndex]; currentHealth = startingHealth; canBeDamaged = true; myRenderer.enabled = true; engineSound.Play(); rs = RacerState.Racing; }
private void Race() { if (_state != RacerState.Ready) { ShowMessage(); return; } List <TimeSpan> times = Choose(5, 15, total); int i = 0; foreach (Grid grid in _items) { Racer racer = (Racer)grid.Tag; racer.Time = times[i]; Move(grid, width, 0, racer.Time); i++; } _state = RacerState.Started; }
private async void Storyboard_Completed(object sender, object e) { if (_state == RacerState.Started) { Storyboard storyboard = (Storyboard)sender; TimeSpan duration = storyboard.GetCurrentTime(); Racer racer = (Racer)_items.FirstOrDefault(w => ((Racer)w.Tag).Time == duration).Tag; _count++; if (_count == 1) { _winner = racer.Option; string name = Enum.GetName(typeof(RacerOption), _winner); await ShowDialogAsync($"{name} completed Race in {duration.ToString()}"); } if (_count == total) { _state = RacerState.Finished; ShowMessage(); } _finished = true; } }
public void EndRace() { rs = RacerState.PostRace; }
public void StartRace() { rs = RacerState.Racing; }
public void Init(ref Grid display) { _count = 0; _state = RacerState.Select; Layout(ref display); }