// Update is called once per frame void Update() { if (Input.GetAxisRaw("Vertical") == 1) { racerScript.Accelerate(); } else { racerScript.Deaccelerate(); } if (Input.GetAxisRaw("Vertical") == -1) { racerScript.Deaccelerate(); } if (Input.GetAxisRaw("Horizontal") == 1) { racerScript.TurnRight(); } else if (Input.GetAxisRaw("Horizontal") == -1) { racerScript.TurnLeft(); } }
void Move() { if (Vector3.Distance(transform.position, nextSubWayPoint) > 1f) { racerScript.Accelerate(); } else { racerScript.DeaccelerateUntil(.25f); } racerScript.TurnTowards(nextSubWayPoint); if (Vector3.Distance(transform.position, nextSubWayPoint) <= 0.25f) { nextWayPoint = nextWayPoint.nextWayPoint; nextSubWayPoint = GetRandomSubWayPoint(nextWayPoint); } }