}// End OnTriggerEnter

    private void HitPickupBox()
    {
        int fakeRacePosVal;

        //Play pickupBox sound, determine what type of pickupbox we get, set image on canvas
        if (user)                                                                                                                                                        //CollisionHandler is used on both the user and dummy cars, we don't want to change the image and other things on the dummy cars
        {
            BroadcastMessage("PlayPickupBoxSound");
            player4RacePos = raceManager.FindPlayerFourRacePosition();                                          // Our raceposition is used to determine what box we get
            pickupBoxType  = pickupBoxManager.DecideWhichPickupBox(player4RacePos);                             // pickupBoxType is a static that holds the value of our current pickupbox
            pickupBoxManager.SetPickupBoxImage((int)pickupBoxType);
        }
        else
        {
            //Used for dummy racers
            player4RacePos = raceManager.FindPlayerFourRacePosition();                                                          // Our raceposition is used to determine what box we get
            if (player4RacePos == 1)                                                                                            // If player4 is in first, we don't want to give the dummies cones constantly.  We will use a strategy for #3 which is slightly more speed and projectiles
            {
                fakeRacePosVal = 3;
            }
            else
            {
                fakeRacePosVal = 2;
            }
            pickupBoxType = pickupBoxManager.DecideWhichPickupBox(fakeRacePosVal);                              // pickupBoxType is a static that holds the value of our current pickupbox
        }
    }// End