private void OnTriggerEnter(Collider other) { // save respawn points if (other.CompareTag("RespawnZone")) { lasRespawnZone = other.gameObject; } // save checkpoints if (other.CompareTag("CheckpointZone")) { raceController.HitCheckpoint(other.gameObject); } // check death if (other.gameObject.CompareTag("KillZone")) { ResetKart(); } }