public MyQuest(QuestAction questAction, int level, Vector3F loc) { Race.Add(ERace.None); Class.Add(EClass.None); QuestAction = questAction; Level = level; Loc = loc; }
public MyQuest(uint id, QuestAction questAction, string flyPath, Vector3F loc) { Id = id; Race.Add(ERace.None); Class.Add(EClass.None); QuestAction = questAction; FlyPath = flyPath; Loc = loc; }
public MyQuest(QuestAction questAction, int level, Zone grindZone) { QuestAction = questAction; Level = level; GrindZone = grindZone; Race.Add(ERace.None); Class.Add(EClass.None); Team = ETeam.Other; }
public MyQuest(uint id, QuestAction questAction) { Id = id; Race.Add(ERace.None); Class.Add(EClass.None); QuestAction = questAction; Team = ETeam.Other; Index = -2; }
public MyQuest(uint id, QuestAction questAction, ERace race, EClass _class) { Id = id; Race.Add(race); Class.Add(_class); QuestAction = questAction; Team = ETeam.Other; Index = -2; }
public string[] Read() { while (!reader.EndOfStream) { string[] Values = reader.ReadLine().Split(','); sauvegarde[i] = new CharStartOutfitEntry { }; UniqueID.Add(Convert.ToInt32(Values[0])); // 1 sauvegarde[i].UniqueIndex = Convert.ToInt32(Values[0]); Race.Add(Convert.ToInt32(Values[1])); // 2 sauvegarde[i].RaceID = Convert.ToInt32(Values[1]); Classe.Add(Convert.ToInt32(Values[2])); // 3 sauvegarde[i].ClassID = Convert.ToInt32(Values[2]); Sexe.Add(Convert.ToInt32(Values[3])); // 4 sauvegarde[i].SexeID = Convert.ToInt32(Values[3]); for (int j = 5; j != 29; j++) // 6 à 29 { ItemID.Add(Convert.ToInt32(Values[j])); sauvegarde[i].ItemID[j - 5] = Convert.ToInt32(Values[j]); } for (int j = 29; j != 53; j++) // 30 à 53 { ItemDisplayID.Add(Convert.ToInt32(Values[j])); sauvegarde[i].ItemDisplayID[j - 29] = Convert.ToInt32(Values[j]); } for (int j = 53; j != 77; j++) // 54 à 77 { EquipementID.Add(Convert.ToInt32(Values[j])); sauvegarde[i].EquipementID[j - 53] = Convert.ToInt32(Values[j]); } i++; Length++; } return(null); }