public void Build(RTSRenderer renderer, string rootPath, string model, string[] tex) { using (var sModel = File.OpenRead(Path.Combine(rootPath, model))) { View = new RTSBuildingModel(renderer, sModel); } View.ModelTexture = renderer.LoadTexture2D(Path.Combine(rootPath, tex[0])); View.ColorCodeTexture = renderer.LoadTexture2D(Path.Combine(rootPath, tex[1])); }
public void Build(RTSRenderer renderer, string rootPath, string model, string[] tex) { using (var sModel = File.OpenRead(Path.Combine(rootPath, model))) { Texture2D tAnim = AnimationFromBitmap(renderer, Path.Combine(rootPath, tex[0])); View = new RTSUnitModel(renderer, sModel, tAnim); } View.ModelTexture = renderer.LoadTexture2D(Path.Combine(rootPath, tex[1])); View.ColorCodeTexture = renderer.LoadTexture2D(Path.Combine(rootPath, tex[2])); }
public RTSUnitDataPanel(RTSRenderer renderer, WidgetRenderer wr, UICUnitData _uic, UICCombatStats _uicCS) { uic = _uic; iconLib = renderer.IconLibrary; WidgetBase = new RectWidget(wr, renderer.LoadTexture2D(uic.PanelImage)); WidgetBase.Width = uic.PanelSize.X; WidgetBase.Height = uic.PanelSize.Y; WidgetBase.Color = uic.PanelColor; icon = new RectWidget(wr); icon.Width = uic.IconSize; icon.Height = uic.IconSize; icon.Color = Color.White; icon.Offset = new Point(uic.IconBuffer, uic.IconBuffer); icon.Parent = WidgetBase; rectHealthBack = new RectWidget(wr); rectHealthBack.Width = uic.IconSize; rectHealthBack.Height = uic.HealthHeight; rectHealthBack.AlignX = Alignment.MID; rectHealthBack.OffsetAlignX = Alignment.MID; rectHealthBack.OffsetAlignY = Alignment.BOTTOM; rectHealthBack.Offset = new Point(0, uic.IconBuffer); rectHealthBack.Color = UserConfig.MainScheme.WidgetBorder; rectHealthBack.Parent = icon; rectHealthFore = new RectWidget(wr); rectHealthFore.Width = uic.IconSize; rectHealthFore.Height = uic.HealthHeight; rectHealthFore.AlignX = Alignment.MID; rectHealthFore.AlignY = Alignment.MID; rectHealthFore.OffsetAlignX = Alignment.MID; rectHealthFore.OffsetAlignY = Alignment.MID; rectHealthFore.Offset = new Point(0, 0); rectHealthFore.Color = uic.HealthMaxColor; rectHealthFore.Parent = rectHealthBack; txtName = new TextWidget(wr); txtName.Height = uic.TextHeight; txtName.OffsetAlignX = Alignment.RIGHT; txtName.Offset = new Point(uic.IconBuffer, 0); txtName.Color = UserConfig.MainScheme.Text; txtName.Parent = icon; combatData = new RectButton(wr, uic.CombatSize, uic.CombatSize, Color.Gray, Color.White, renderer.LoadTexture2D(uic.CombatImage)); combatData.AlignX = Alignment.RIGHT; combatData.AlignY = Alignment.BOTTOM; combatData.OffsetAlignX = Alignment.RIGHT; combatData.OffsetAlignY = Alignment.BOTTOM; combatData.Parent = WidgetBase; uiCStats = new RTSUICombatStats(wr, _uicCS); uiCStats.WidgetBase.AlignY = Alignment.BOTTOM; uiCStats.WidgetBase.Anchor = new Point(1000000, 1000000); uiCSHover = new RTSUIHoverPanel(combatData, uiCStats.WidgetBase); }
public RTSUIMinimap(RTSRenderer renderer, WidgetRenderer wr, Texture2D tPhys, Texture2D tImp, UICMinimap uic) { tPhysical = tPhys; tImpact = tImp; WidgetBase = new RectWidget(wr); WidgetBase.Width = uic.ButtonWidth + uic.MapSize + uic.Buffer * 2; WidgetBase.Height = uic.MapSize + uic.Buffer * 2; WidgetBase.Color = uic.BaseColor; int bh = uic.MapSize / 2; btnPhysical = new RectButton(wr, uic.ButtonWidth, bh, uic.PhysicalInactiveColor, uic.PhysicalActiveColor, renderer.LoadTexture2D(uic.PhysicalTexture) ); btnImpact = new RectButton(wr, uic.ButtonWidth, bh, uic.ImpactInactiveColor, uic.ImpactActiveColor, renderer.LoadTexture2D(uic.ImpactTexture) ); btnPhysical.Offset = new Point(uic.Buffer, uic.Buffer); btnPhysical.Parent = WidgetBase; btnImpact.OffsetAlignY = Alignment.BOTTOM; btnImpact.Parent = btnPhysical; MapRect = new RectWidget(wr, tPhysical); MapRect.Width = uic.MapSize; MapRect.Height = uic.MapSize; MapRect.Color = Color.White; MapRect.OffsetAlignX = Alignment.RIGHT; MapRect.Parent = btnPhysical; btnPhysical.OnButtonPress += (b, p) => { MapRect.Texture = tPhysical; }; btnImpact.OnButtonPress += (b, p) => { MapRect.Texture = tImpact; }; }
private void BuildBBPanel(RTSRenderer renderer) { BBPanel = new RTSUIBuildingButtonPanel(wrMain, uic.BBRows, uic.BBColumns, uic.BBIconSize, uic.BBIconBuffer); BBPanel.BackPanel.Texture = renderer.LoadTexture2D(uic.BBTexture); BBPanel.BackPanel.Parent = rectBounds; BBPanel.BackPanel.AlignY = Alignment.BOTTOM; BBPanel.BackPanel.OffsetAlignY = Alignment.BOTTOM; BBPanel.BackPanel.Offset = new Point(0, 0); BBPanel.IconLibrary = renderer.IconLibrary; BBPanel.BackPanel.Color = UserConfig.MainScheme.WidgetBase; }
private void BuildSelectionPanel(RTSRenderer renderer) { SelectionPanel = new RTSUISelectionPanel(wrMain, uic.SelectionRows, uic.SelectionColumns, uic.SelectionIconSize, uic.SelectionIconBuffer); SelectionPanel.BackPanel.Texture = renderer.LoadTexture2D(uic.SelectionTexture); SelectionPanel.IconLibrary = renderer.IconLibrary; SelectionPanel.BackPanel.AlignX = Alignment.LEFT; SelectionPanel.BackPanel.AlignY = Alignment.BOTTOM; SelectionPanel.BackPanel.OffsetAlignX = Alignment.RIGHT; SelectionPanel.BackPanel.OffsetAlignY = Alignment.BOTTOM; SelectionPanel.BackPanel.Color = UserConfig.MainScheme.WidgetBase; SelectionPanel.BackPanel.Offset = new Point(0, 0); SelectionPanel.BackPanel.Parent = BBPanel.BackPanel; }
public RTSBuildingDataPanel(RTSRenderer renderer, WidgetRenderer wr, UICBuildingData _uic) { uic = _uic; iconLib = renderer.IconLibrary; WidgetBase = new RectWidget(wr, renderer.LoadTexture2D(uic.PanelImage)); WidgetBase.Width = uic.PanelSize.X; WidgetBase.Height = uic.PanelSize.Y; WidgetBase.Color = uic.PanelColor; icon = new RectWidget(wr); icon.Width = uic.IconSize; icon.Height = uic.IconSize; icon.Color = Color.White; icon.Offset = new Point(uic.IconBuffer, uic.IconBuffer); icon.Parent = WidgetBase; rectHealthBack = new RectWidget(wr); rectHealthBack.Width = uic.IconSize; rectHealthBack.Height = uic.HealthHeight; rectHealthBack.AlignX = Alignment.MID; rectHealthBack.OffsetAlignX = Alignment.MID; rectHealthBack.OffsetAlignY = Alignment.BOTTOM; rectHealthBack.Offset = new Point(0, uic.IconBuffer); rectHealthBack.Color = UserConfig.MainScheme.WidgetBorder; rectHealthBack.Parent = icon; rectHealthFore = new RectWidget(wr); rectHealthFore.Width = uic.IconSize; rectHealthFore.Height = rectHealthBack.Height; rectHealthFore.AlignX = Alignment.MID; rectHealthFore.AlignY = Alignment.MID; rectHealthFore.OffsetAlignX = Alignment.MID; rectHealthFore.OffsetAlignY = Alignment.MID; rectHealthFore.Offset = new Point(0, 0); rectHealthFore.Color = uic.HealthMaxColor; rectHealthFore.Parent = rectHealthBack; queueButtons = new RectButton[6]; queueButtons[0] = new RectButton(wr, uic.QueueIconMainSize, uic.QueueIconMainSize, Color.White, uic.QueueButtonHighlightColor); queueButtons[0].AlignY = Alignment.BOTTOM; queueButtons[0].OffsetAlignY = Alignment.BOTTOM; queueButtons[0].OffsetAlignX = Alignment.RIGHT; queueButtons[0].Offset = new Point(uic.IconBuffer, 0); queueButtons[0].Parent = rectHealthBack; for (int i = 1; i < 6; i++) { queueButtons[i] = new RectButton(wr, uic.QueueIconQueuedSize, uic.QueueIconQueuedSize, Color.White, uic.QueueButtonHighlightColor); queueButtons[i].AlignY = Alignment.BOTTOM; queueButtons[i].OffsetAlignY = Alignment.BOTTOM; queueButtons[i].OffsetAlignX = Alignment.RIGHT; queueButtons[i].Parent = queueButtons[i - 1]; } rectQueueBack = new RectWidget(wr); rectQueueBack.Width = uic.QueueIconQueuedSize * 5; rectQueueBack.Height = uic.QueueIconMainSize - uic.QueueIconQueuedSize; rectQueueBack.OffsetAlignX = Alignment.RIGHT; rectQueueBack.Color = UserConfig.MainScheme.WidgetBorder; rectQueueBack.Parent = queueButtons[0]; rectQueueFore = new RectWidget(wr); rectQueueFore.Width = uic.IconSize; rectQueueFore.Height = rectQueueBack.Height; rectQueueFore.AlignY = Alignment.MID; rectQueueFore.OffsetAlignY = Alignment.MID; rectQueueFore.Offset = new Point(0, 0); rectQueueFore.Color = uic.QueueMaxColor; rectQueueFore.Parent = rectQueueBack; txtName = new TextWidget(wr); txtName.Height = uic.TextHeight; txtName.OffsetAlignX = Alignment.RIGHT; txtName.Offset = new Point(uic.IconBuffer, 0); txtName.Color = UserConfig.MainScheme.Text; txtName.Parent = icon; }