private void notifyBaseDestroyed()
    {
        fetchRTSManager();

        if (rtsManager != null)
        {
            switch (faction)
            {
            case Faction.FACTION_ALLIES:
                rtsManager.onRTSLose();
                break;

            case Faction.FACTION_ENEMIES:
                rtsManager.onRTSWin();
                break;
            }
        }

        rtsManager.onTetrisDefeat();
    }