// Disconnect from server public void Disconnect() { mBodies.Clear(); mMarkers.Clear(); mBones.Clear(); mStreamingStatus = false; mProtocol.StreamFramesStop(); mProtocol.StopStreamListen(); mProtocol.Disconnect(); }
// Disconnect from server public void Disconnect() { mBodies.Clear(); mMarkers.Clear(); mUnlabeledMarkers.Clear(); mBones.Clear(); mGazeVectors.Clear(); mAnalogChannels.Clear(); mStreamingStatus = false; mProtocol.StreamFramesStop(); mProtocol.StopStreamListen(); mProtocol.Disconnect(); }