// 开始状态机
        public void OnBegin()
        {
#if  UNITY_EDITOR
            RTLog.Log(LogCat.AI, "Begin StateMachine: " + m_Name + " @ " + m_TickCount);
#endif
            m_Active           = true;
            m_Runtime          = 0;
            m_StateRuntime     = 0;
            m_TickCount        = 0;
            m_StateTickCount   = 0;
            m_PrevState        = null;
            m_CurrentState     = null;
            m_CurrentStateName = m_DefaultState;
            UpdateTransitions();
        }
        public void OnEnd()
        {
            if (m_CurrentState != null)
            {
                m_CurrentState.OnEnd();
            }
#if UNITY_EDITOR
            RTLog.Log(LogCat.AI, "End StateMachine: " + m_Name + " @ " + m_TickCount);
#endif
            m_TickCount        = 0;
            m_CurrentState     = null;
            m_PrevState        = null;
            m_CurrentStateName = null;
            m_CurrentTransitions.Clear();
            m_Active = false;
        }
        public void OnBegin()
        {
#if UNITY_EDITOR
            RTLog.Log(LogCat.AI, string.Format("Begin State: {0}/{1}", m_SuperName, m_StateName));
#endif
            if (Implemention != null)
            {
                Implemention.OnBegin();
            }
            else if (m_BeginDelegate != null)
            {
                m_BeginDelegate();
            }
            if (m_SubFSM != null)
            {
                m_SubFSM.enabled = true;
                m_SubFSM.FSM.OnBegin();
            }
        }
        public void OnEnd()
        {
            if (m_SubFSM != null)
            {
                m_SubFSM.enabled = false;
                m_SubFSM.FSM.OnEnd();
            }
            if (Implemention != null)
            {
                Implemention.OnEnd();
            }
            else if (m_EndDelegate != null)
            {
                m_EndDelegate();
            }
#if UNITY_EDITOR
            RTLog.Log(LogCat.AI, string.Format("End State: {0}/{1}", m_SuperName, m_StateName));
#endif
        }
Exemple #5
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        protected override void OnDestroy()
        {
            foreach (var asset in mAssets.Values)
            {
                if (!asset.useAb && asset.assetInstence != null)
                {
                    Resources.UnloadAsset(asset.assetInstence);
                }
                asset.assetInstence = null;
            }
            mAssets.Clear();
            foreach (var ab in mAbs)
            {
                if (ab.assetBundle != null)
                {
                    ab.assetBundle.Unload(true);
                    ab.SetAssetBundle(null);
                }
            }
#if UNITY_EDITOR
            RTLog.Log(LogCat.Asset, "All Assets Unloaded.");
#endif
        }