private void GoToDisplayState() { EP_Buffering.Visibility = Visibility.Collapsed; RTF_Buffering.BeginAnimation(RotateTransform.AngleProperty, null); }
private void GoToLoadState() { EP_Buffering.Visibility = Visibility.Visible; RTF_Buffering.BeginAnimation(RotateTransform.AngleProperty, ANI_Rotate); }