Exemple #1
0
        public bool OnLoad(RSRenderCommand command, RSService service, byte[] data)
        {
            if (GetComponent <RawImage>() != null)
            {
                Texture2D t2d = null;

                if (GetComponent <RawImage>() == null || (newResolution && newWidth > 0 && newHeight > 0))
                {
                    newResolution = false;
                    t2d           = new Texture2D(newWidth, newHeight);
                    GetComponent <RawImage>().texture = t2d;
                }
                else
                {
                    t2d = GetComponent <RawImage>().texture as Texture2D;
                }

                if (t2d != null && data != null)
                {
                    t2d.LoadImage(data);
                }
            }

            return(true);
        }
Exemple #2
0
        public bool OnLoad(RSRenderCommand command, RSService service, byte[] data)
        {
            // Updating the texture has to be done in the game loop and not from a different thread.
            lock (DataLock)
            {
                CurrentData = data;
                HasNewData  = true;
            }

            return(true);
        }