Exemple #1
0
    IEnumerator PlayAnyAnimation(RSRMonoBehaviour targetObj, AnimObject.AnimationEnum thisAnimEnum, AnimObject.AnimationEnum targetAnimEnum)
    {
        //Debug.Log("Trying to play Animation " + thisAnimEnum.ToString() + " for object " + gameObject.ToString());
        AnimObjectHolder aoh;

        if (_animController.TryGetAnimObjectHolder(thisAnimEnum, out aoh))
        {
            //Debug.Log(thisAnimEnum.ToString() + " found for " + gameObject.ToString());
            for (int i = 0; i < aoh.GetAnimObjects().Count; i++)
            {
                AnimObject ao = aoh.GetAnimObjects()[i];

                if (ao.concurrent)
                {
                    StartCoroutine(ao.Play(this, targetObj, targetAnimEnum));
                }
                else
                {
                    yield return(StartCoroutine(ao.Play(this, targetObj, targetAnimEnum)));
                }
            }
        }
        else
        {
            throw new System.NotImplementedException("PlayAnimation(" + targetObj.ToString() + ", " +
                                                     thisAnimEnum.ToString() + ") --> Could not find Animation " + thisAnimEnum.ToString() + " for " + gameObject.ToString());
        }
    }
Exemple #2
0
 public void PlayAnimation(AnimObject.AnimationEnum thisAnimEnum, RSRMonoBehaviour target, AnimObject.AnimationEnum targetAnimEnum)
 {
     if (_animController == null)
     {
         throw new System.NullReferenceException("PlayAnimation(" + target.ToString() + ", " +
                                                 thisAnimEnum.ToString() + ") --> _animController null for " + gameObject.ToString());
     }
     else
     {
         StartCoroutine(PlayAnyAnimation(target, thisAnimEnum, targetAnimEnum));
     }
 }
Exemple #3
0
    /*
     * targetObj: in this case, the object that will be doing an animation
     * animEnum: Animation for targetObj to play */
    public virtual IEnumerator PlayTarget(RSRMonoBehaviour targetObj, AnimObject.AnimationEnum animEnum)
    {
        RSRAnimationController targetAnimController = targetObj.GetComponent <RSRAnimationController>();

        if (targetAnimController == null)
        {
            Debug.LogWarning("targetObj " + targetObj.ToString() + "does not have an AnimationController attached!");
            yield break;
        }

        yield return(new WaitForSeconds(delayForTargetAnim)); //DELAY

        if (optionalTargetAnimationOverride == AnimationEnum.Default)
        {
            targetObj.PlayAnimation(animEnum);
        }
        else
        {
            targetObj.PlayAnimation(optionalTargetAnimationOverride);
        }
    }