public static void HelloConnectMessageTreatment(Message message, byte[] packetDatas, AccountUC account) { account.SetStatus(Status.None); if (!account.IsMITM) { HelloConnectMessage helloConnectMessage = (HelloConnectMessage)message; using (BigEndianReader reader = new BigEndianReader(packetDatas)) { helloConnectMessage.Deserialize(reader); } sbyte[] credentials = RSAKey.Encrypt(helloConnectMessage.key, account.AccountName, account.AccountPassword, helloConnectMessage.salt); IdentificationMessage msg = new IdentificationMessage(GameConstants.AutoConnect, GameConstants.UseCertificate, GameConstants.UseLoginToken, new Common.Protocol.Types.VersionExtended(GameConstants.Major, GameConstants.Minor, GameConstants.Release, GameConstants.Revision, GameConstants.Patch, GameConstants.BuildType, GameConstants.Install, GameConstants.Technology), GameConstants.Lang, credentials, GameConstants.ServerID, GameConstants.SessionOptionalSalt, new System.Collections.Generic.List <short>()); account.SocketManager.Send(msg); } account.Log(new ConnectionTextInformation("Identification en cours."), 0); }
/// <summary> Encrypts the given bytes </summary> protected override byte[] EncryptBlock(byte[] blob) { return(RSAKey.Encrypt(blob, false)); }