public bool OpenDoor(RRDoor door) { if( RRGame.SharedInstance.HasOpenDoors ) { door.gameObject.audio.PlayOneShot( door.lockedSounds ); // You can't open more than one door at a time return false; } return door.Open(); }
public bool OpenDoor(RRDoor door) { if (RRGame.SharedInstance.HasOpenDoors) { door.gameObject.audio.PlayOneShot(door.lockedSounds); // You can't open more than one door at a time return(false); } return(door.Open()); }