public void Use(Keys skillKey) { if (RPG.UIHandler.CurrentDialog != null) { return; } var slot = Slots.First(s => s.Key == skillKey); if (slot.ItemName != null) { RPGMethods.UseItem(slot.ItemName); } else if (slot.SkillName != null) { RPGMethods.UseSkill(slot.SkillName); } }
private void UseInventoryItem(RPGListMenu obj) { var selected = obj.SelectedIndex; if (selected >= PlayerData.Inventory.Count) { View.PopMenu(); return; } if (!PlayerData.Inventory.Any()) { return; } var selectedItem = PlayerData.Inventory[selected]; var used = RPGMethods.UseItem(selectedItem); if (selectedItem.Quantity <= 0) { selected--; if (selected < 0) { selected = 0; } } UpdateInventory(selected); InventoryMenu.SelectedIndex = selected; if (used) { RPG.Notify(Notification.Alert("Used : " + selectedItem.Name)); } }