private void LoadNewMap(RPG.Map map) { _map = map; if (map == null) { Invalidate(); return; } _tileset = Project.Data.Tilesets[_map.tileset_id]; Size = new Size(MapPixelWidth, MapPixelHeight); _srcTexture = Cache.Tileset(_tileset.tileset_name).ToTexture(GraphicsDevice); _autotiles[0] = null; for (int i = 1; i <= _tileset.autotile_names.Count; i++) { string name = _tileset.autotile_names[i - 1]; if (!_autotileCache.ContainsKey(name)) _autotileCache[name] = CreateAutotile(name); _autotiles[i] = _autotileCache[name]; } Invalidate(); }
private void SetTileset(RPG.Tileset tileset) { _tileset = tileset; if (_tileset == null) { Image = null; return; } _srcImage = Cache.Tileset(_tileset.tileset_name); Image = new Bitmap(_srcImage); Size = Image.Size; }