// reverses the routepoints list, because it needs to go from player to the destination
    // will also  show the path if calculations need to be shown
    public static void ShowRoute()
    {
        RoutePoints.Reverse();

        if (showCalculations)
        {
            foreach (GameObject RP in RoutePoints)
            {
                RP.GetComponent <Waypoint>().distanceText.color = Color.white;
            }
        }
    }