private void OnRoomCreateFailed(ROOM_FAILURE_CODE code) { Debug.Log("OnRoomCreateFailed " + code); EnableInput("Failed to create room! " + code); }
private void OnRoomJoinFailed(ROOM_FAILURE_CODE code) { Debug.Log("OnRoomJoinFailed " + code.ToString()); EnableInput("Room doesn't exist " + code.ToString()); }