public void InitiateSetUp(int _z, int _x, ROOM_CONTENT _content) { z = _z; x = _x; roomContent = _content; InitiateRoom(roomContent); InitiateRoomPosition(); }
private void DecideRoomContent() { int rng = Random.Range(1, 4); switch (rng) { case 1: roomContent = ROOM_CONTENT.TREASURE; return; case 2: roomContent = ROOM_CONTENT.ENEMY; return; case 3: roomContent = ROOM_CONTENT.SHOP; return; default: roomContent = ROOM_CONTENT.EMPTY; return; } }
public void InitiateRoomContent(ROOM_CONTENT _content) { DecideRoomContent(); }
private void InitiateRoom(ROOM_CONTENT _content) { InitiateRoomContent(_content); InitiateRoomPosition(); }
public void ChangeRoomContentToPlayerSpawn() { roomContent = ROOM_CONTENT.PLAYERSPAWN; }