Exemple #1
0
        public void InitiateSetUp(int _z, int _x, ROOM_CONTENT _content)
        {
            z = _z;
            x = _x;

            roomContent = _content;

            InitiateRoom(roomContent);
            InitiateRoomPosition();
        }
Exemple #2
0
        private void DecideRoomContent()
        {
            int rng = Random.Range(1, 4);

            switch (rng)
            {
            case 1:
                roomContent = ROOM_CONTENT.TREASURE;
                return;

            case 2:
                roomContent = ROOM_CONTENT.ENEMY;
                return;

            case 3:
                roomContent = ROOM_CONTENT.SHOP;
                return;

            default:
                roomContent = ROOM_CONTENT.EMPTY;
                return;
            }
        }
Exemple #3
0
 public void InitiateRoomContent(ROOM_CONTENT _content)
 {
     DecideRoomContent();
 }
Exemple #4
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 private void InitiateRoom(ROOM_CONTENT _content)
 {
     InitiateRoomContent(_content);
     InitiateRoomPosition();
 }
Exemple #5
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 public void ChangeRoomContentToPlayerSpawn()
 {
     roomContent = ROOM_CONTENT.PLAYERSPAWN;
 }