public void init() { RLDControls controls = new RLDControls(); controls.Menu.Toggle.performed += Toggle_performed; controls.Menu.Enable(); controls.Player.Movement.performed += Movement_performed; controls.Player.PrimaryFire.performed += PrimaryFire_performed; controls.Player.Enable(); }
public PlayerActions(RLDControls wrapper) { m_Wrapper = wrapper; }
public MenuActions(RLDControls wrapper) { m_Wrapper = wrapper; }