Exemple #1
0
        private static void DisplayAsync()
        {
            string text = Story.TransitionTexts[_mapLevel - 1];

            _UIConsole.Resize(_screenWidth, _screenHeight);
            _UIConsole.Clear();
            _UIConsole.SetChar(1, 5, '_');
            int i = 1;
            int j = 5;

            foreach (char letter in text)
            {
                _UIConsole.SetChar(i, j, letter);
                _UIConsole.SetChar(i + 1, j, '_');
                RLConsole.Blit(_UIConsole, 0, 0, _UIConsole.Width, _UIConsole.Height, _rootConsole, 0, 0);
                _rootConsole.Draw();
                if (letter == '.')
                {
                    Thread.Sleep(500);
                }
                Thread.Sleep(Dice.Roll("3D30"));
                i++;
                if (i >= _UIConsole.Width - 3)
                {
                    _UIConsole.SetChar(i, j, ' ');
                    j += 2;
                    i  = 1;
                }
            }
            Thread.Sleep(1000);
        }
 // Draws the walls around a width by height room, counting the walls
 public static void CreateRoomWalls(int topLeftX, int topLeftY, int width, int height, int verticalChar, int horizontalChar, int topLeftCornerChar, int topRightCornerChar, int bottomLeftCornerChar, int bottomRightCornerChar, RLConsole console)
 {
     // Top left corner
     console.SetChar(topLeftX, topLeftY, topLeftCornerChar);
     // Top right corner
     console.SetChar(topLeftX + width - 1, topLeftY, topRightCornerChar);
     // Top line
     console.SetChar(topLeftX + 1, topLeftY, width - 2, 1, horizontalChar);
     // Bottom line
     console.SetChar(topLeftX + 1, topLeftY + height - 1, width - 2, 1, horizontalChar);
     // Left line
     console.SetChar(topLeftX, topLeftY + 1, 1, height - 2, verticalChar);
     // Right line
     console.SetChar(topLeftX + width - 1, topLeftY + 1, 1, height - 2, verticalChar);
     // Bottom left corner
     console.SetChar(topLeftX, topLeftY + height - 1, bottomLeftCornerChar);
     // Bottom right corner
     console.SetChar(topLeftX + width - 1, topLeftY + height - 1, bottomRightCornerChar);
 }
Exemple #3
0
 /// <summary>
 ///     Clears the entity symbol.
 /// </summary>
 /// <param name="console"></param>
 private void clear(RLConsole console)
 {
     console.SetChar(pos.x, pos.y, ' ');
 }
Exemple #4
0
 /// <summary>
 ///     The draw method of the entity.
 ///     You need to pass the subconsole it is being drawn onto.
 /// </summary>
 /// <param name="console"></param>
 private void draw(RLConsole console)
 {
     console.SetChar(pos.x, pos.y, character);
 }