// Start is called before the first frame update
 void Start()
 {
     RGB_Slime_HitBox    = GetComponentInChildren <Mob_Basic_Attack>();
     RGB_Slime_Mo        = GetComponent <RGB_Slime_Movement>();
     RGB_Slime_Att       = GetComponent <RGB_Slime_Attack>();
     RGB_Slime_Collision = GetComponent <BoxCollider2D>();
     RGB_Slime_RB        = GetComponent <Rigidbody2D>();
     Boss_Load_Next_Le   = GetComponent <Boss_Load_Next_Level>();
 }
    // Start is called before the first frame update
    void Start()
    {
        RGB_Slime_An = GetComponent <RGB_Slime_Animation>();
        RGB_Slime_St = GetComponent <RGB_Slime_States>();
        RGB_Slime_At = GetComponent <RGB_Slime_Attack>();
        HUD          = RGB_Slime_St.HUD;
        switch (Global_Variable.Difficulty_Level)
        {
        case 2:
            Max_Health = Health_Hard;
            break;

        case 1:
            Max_Health = Health_Normal;
            break;

        default:
            Max_Health = Health_Easy;
            break;
        }
        Current_Health = Max_Health;
    }