public void StartRecord() { if (m_IsStarted || !m_IsInit) { return; } RGBTexture.Play(); Encoder.Start(); m_IsStarted = true; }
public void StopRecord() { if (!m_IsStarted) { return; } RGBTexture.Stop(); Encoder.Stop(); PreviewScreen.SetData(CameraInput.BlendTexture, false); m_IsStarted = false; }