public void DoRestart() { StopPlayback(); StopRecording(); ShowBaseObjects(false); m_objRFE.Close(); Destroy(m_objAllSweeps); m_bInitializedGraphics = false; m_fDeltaPlaybackElapsed = 0; m_fPrevPlaybackElapsed = 0; m_objMarker1 = null; m_objMarker2 = null; m_objSweep = null; m_iConnectIndex = -1; m_cells = null; m_bColumnSelect = true; m_bPause = false; m_iCurMarker = 0; m_iAdvanceCounter = m_iNumStepsToAdvance; //0; m_iSweepCounter = 0; Camera.main.transform.position = m_vecInitialCameraPosition; m_panelRecord.SetActive(false); m_panelConnect.SetActive(true); m_txtConnecting.gameObject.SetActive(false); }
/// <summary> /// Close specific serial port and finish /// </summary> static void ClosePort() { if (m_pinConnection != null) { m_pinConnection.Close(); m_pinConnection = null; } g_objRFE.Close(); g_objRFE.Dispose(); //g_objRFE = null; }
public bool Close() { m_dev.Close(); return(true); }
private void SimpleMainForm_FormClosing(object sender, FormClosingEventArgs e) { m_objRFE.Close(); }