public void AutoConnectToServer(CONNECT_NAME _connectName, Dictionary <string, string> tempDic = null, GameObject target = null) { //NetworkManager.DebugLog(UserInfoManager.instance.user_No); //if (UserInfoManager.instance.user_No != 1000000001) { //Member member = SyncManager.instance.GetMember(); switch (_connectName) { case CONNECT_NAME.CHECK_FRIENDS_STAGE: //RESTClient.Api("friend/stage/last/info/" + "적당한값" + "/" + "적당한값", HTTPMethod.GET, (r) => //{ //}, tempDic); //string tempQuery = basePath + "/posts"; string tempQuery = "/posts"; /* * string recv = string.Empty; * RESTClient.JsonApi(tempQuery, recv, (r) => * { * Debug.Log(r.StatusCode); * Debug.Log(r.Text); * int a = 0; * }); */ RESTClient.Api(tempQuery, HTTPMethod.GET, (r) => { Debug.Log(r.StatusCode); Debug.Log(r.Text); int a = 0; }, tempDic); break; } } }