// Use this for initialization void Start() { m_CurrentStage = RESOURCE_COLLECTON_STAGE.NOT_COLLECTING; b_DoOnce = true; s_OrigText = CollectorText.GetComponent <TextMesh>().text; }
void DoDone() { if (b_DoOnce) { GameObject.Find("SmartTerrain").GetComponent <CustomSmartTerrainEventHandler>().ResetTerrainGeneration(); i_CreditsAmount = 0; i_DataAmount = 0; CollectorText.GetComponent <TextMesh>().text = "Finished"; b_DoOnce = false; } else { m_CurrentStage = RESOURCE_COLLECTON_STAGE.NOT_COLLECTING; CollectorText.GetComponent <TextMesh>().text = s_OrigText; } }
private void SetStage(RESOURCE_COLLECTON_STAGE newStage) { m_CurrentStage = newStage; }