Exemple #1
0
    // Use this for initialization
    void Start()
    {
        m_CurrentStage = RESOURCE_COLLECTON_STAGE.NOT_COLLECTING;
        b_DoOnce       = true;

        s_OrigText = CollectorText.GetComponent <TextMesh>().text;
    }
Exemple #2
0
    void DoDone()
    {
        if (b_DoOnce)
        {
            GameObject.Find("SmartTerrain").GetComponent <CustomSmartTerrainEventHandler>().ResetTerrainGeneration();

            i_CreditsAmount = 0;
            i_DataAmount    = 0;

            CollectorText.GetComponent <TextMesh>().text = "Finished";
            b_DoOnce = false;
        }
        else
        {
            m_CurrentStage = RESOURCE_COLLECTON_STAGE.NOT_COLLECTING;
            CollectorText.GetComponent <TextMesh>().text = s_OrigText;
        }
    }
Exemple #3
0
 private void SetStage(RESOURCE_COLLECTON_STAGE newStage)
 {
     m_CurrentStage = newStage;
 }