//draws arrows manually (not required atm) private void recreateArrows(RDNode rdNode) { if (rdNode.state != RDNode.State.HIDDEN) { for (int i = 0; i < rdNode.parents.Count(); ++i) { //Recreate Parent hopefully recreates incoming array? nope, doesnt, also not with calling UpdateGraphics and/or Setup not... //just changing the line does not update the graphics either. RDNode.Parent parentStruct = rdNode.parents[i]; if (parentStruct.line != null) { Vector.DestroyLine(ref parentStruct.line); } if (parentStruct.arrowHead != null) { GameObject.Destroy(parentStruct.arrowHead); } }//endfor foreach parentnode RDGridArea gridArea = GameObject.FindObjectOfType <RDGridArea>(); //typeof(RDNode).GetMethod("InitializeArrows", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(treeNode, new object[] { }); if (rdNode.state == RDNode.State.RESEARCHED || rdNode.state == RDNode.State.RESEARCHABLE) { typeof(RDNode).GetMethod("DrawArrow", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(rdNode, new object[] { gridArea.LineMaterial }); } else { typeof(RDNode).GetMethod("DrawArrow", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(rdNode, new object[] { gridArea.LineMaterialGray }); } } }
// --------------------------------------------------- // Change the max, min, and speed zoom scroll settings // --------------------------------------------------- #region ZOOM SCROLL CHANGES public void ChangeZoomScroll() { HETTNSettings.Log2("Attempting to change the tech tree zoom settings..."); try { RDGridArea gridChanges = this.rdTechTree.controller.gridArea; gridChanges.zoomMax = hettnSettings.zoomMax; gridChanges.zoomMin = hettnSettings.zoomMin; gridChanges.zoomSpeed = hettnSettings.zoomSpeed; HETTNSettings.Log2("The new zoom settings are - Max: {0:P0}, Min: {1:P0}, Speed: {2:P0}.", gridChanges.zoomMax, gridChanges.zoomMin, gridChanges.zoomSpeed); } catch (Exception e) { HETTNSettings.LogError("Error changing zoom settings. Using defaults.\n" + e); return; } HETTNSettings.Log2("Successfully changed the tech tree zoom settings."); }