private void SaveGameData() { if (GAME_DATA == null) { JCS_Debug.LogError("Save Data without data"); return; } GAME_DATA.Save <RC_GameData>(mFullFilePath, mFullFileName); }
private void SaveGameData() { if (RC_GAME_DATA == null) { JCS_Debug.LogError( "RC_GameSetting", "Save Data without data??? (Fatal Error)"); return; } RC_GAME_DATA.Save <RC_GameData>(mFullFilePath, mFullFileName); }