/// <summary>
        /// Call this function to initialize the UI for the setup stage and send reset messages to the connected guests.
        /// </summary>
        private void FirstSetupStep(IDssGuestChannel[] channelsToGuests)
        {
            /// Reset the UI
            this.simulator.GetPlayer(0).Reset();
            this.simulator.GetPlayer(0).Activate();

            this.uiCallMarshal.SetMainControlStatus(FormStatus.HostSide);

            this.uiCallMarshal.SelectNewHostColor(this.simulator.GetPlayer(0).Color);
            this.uiCallMarshal.SetHostControlStatus(HostControlStatus.AccessGranted);

            this.previousChannelStates = new DssChannelState[channelsToGuests.Length];
            for (int i = 0; i < this.previousChannelStates.Length; i++)
            {
                this.simulator.GetPlayer(i + 1).Reset();
                this.previousChannelStates[i] = channelsToGuests[i].ChannelState;
                if (channelsToGuests[i].ChannelState == DssChannelState.CHANNEL_OPENED)
                {
                    this.uiCallMarshal.SetGuestControlStatus(i, GuestControlStatus.HostSideOpened);
                }
                else if (channelsToGuests[i].ChannelState == DssChannelState.CHANNEL_CLOSED)
                {
                    this.uiCallMarshal.SetGuestControlStatus(i, GuestControlStatus.HostSideClosed);
                }
                else if (channelsToGuests[i].ChannelState == DssChannelState.GUEST_CONNECTED)
                {
                    this.simulator.GetPlayer(i + 1).Activate();
                    this.uiCallMarshal.SelectNewGuestColor(i, this.simulator.GetPlayer(i + 1).Color);
                    this.uiCallMarshal.SetGuestControlStatus(i, GuestControlStatus.HostSideEngaged);
                }
            }

            /// Send reset messages
            for (int i = 0; i < channelsToGuests.Length; i++)
            {
                if (channelsToGuests[i].ChannelState == DssChannelState.GUEST_CONNECTED)
                {
                    byte[] colors  = new byte[this.simulator.MaxNumOfPlayers];
                    int[]  xCoords = new int[this.simulator.MaxNumOfPlayers];
                    int[]  yCoords = new int[this.simulator.MaxNumOfPlayers];
                    for (int j = 0; j < colors.Length; j++)
                    {
                        colors[j]  = (byte)this.simulator.GetPlayer(j).Color;
                        xCoords[j] = this.simulator.GetPlayer(j).Position.X;
                        yCoords[j] = this.simulator.GetPlayer(j).Position.Y;
                    }
                    RCPackage reset = RCPackage.CreateNetworkControlPackage(TestClientMessages.RESET);
                    reset.WriteByteArray(0, colors);
                    reset.WriteIntArray(1, xCoords);
                    reset.WriteIntArray(2, yCoords);
                    this.rqs[i].Add(reset);
                }
            }
        }
Exemple #2
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        /// <summary>
        /// Creates an RCPackage from this command.
        /// </summary>
        /// <returns>The created RCPackage.</returns>
        public RCPackage ToPackage()
        {
            RCPackage package = RCPackage.CreateCustomDataPackage(RCCommand.COMMAND_PACKAGEFORMAT);

            package.WriteString(0, this.commandType ?? string.Empty);
            package.WriteIntArray(1, this.recipientEntities);
            package.WriteInt(2, this.targetPosition != RCNumVector.Undefined ? this.targetPosition.X.Bits : -1);
            package.WriteInt(3, this.targetPosition != RCNumVector.Undefined ? this.targetPosition.Y.Bits : -1);
            package.WriteInt(4, this.targetEntity);
            package.WriteString(5, this.parameter ?? string.Empty);
            return(package);
        }
Exemple #3
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        /// <summary>
        /// Creates the header package of the given map.
        /// </summary>
        /// <param name="map">Reference to the map.</param>
        /// <returns>The data package that contains the header of the given map.</returns>
        private RCPackage CreateMapHeaderPackage(IMapAccess map)
        {
            RCPackage mapHeader  = RCPackage.CreateCustomDataPackage(MapFileFormat.MAP_HEADER);
            Version   appVersion = new Version(ConstantsTable.Get <string>("RC.App.Version"));

            mapHeader.WriteInt(0, appVersion.Major);
            mapHeader.WriteInt(1, appVersion.Minor);
            mapHeader.WriteInt(2, appVersion.Build);
            mapHeader.WriteInt(3, appVersion.Revision);
            mapHeader.WriteString(4, map.MapName);
            mapHeader.WriteString(5, map.Tileset.Name);
            mapHeader.WriteShort(6, (short)map.Size.X);
            mapHeader.WriteShort(7, (short)map.Size.Y);
            mapHeader.WriteByte(8, (byte)8); // TODO: get the maximum number of players
            mapHeader.WriteIntArray(9, new int[0] {
            });                              // TODO: get checksum values of the map
            return(mapHeader);
        }
        /// <summary>
        /// Processes the channel events and incoming answers arrived from the guests.
        /// </summary>
        private void ProcessGuestChannels(IDssGuestChannel[] channelsToGuests)
        {
            RCSet <int> newGuests = new RCSet <int>();

            /// First collect the new guests
            for (int i = 0; i < this.previousChannelStates.Length; i++)
            {
                if (this.previousChannelStates[i] != channelsToGuests[i].ChannelState)
                {
                    /// The state of a channel has changed
                    this.previousChannelStates[i] = channelsToGuests[i].ChannelState;
                    if (channelsToGuests[i].ChannelState == DssChannelState.CHANNEL_OPENED)
                    {
                        this.uiCallMarshal.SetGuestControlStatus(i, GuestControlStatus.HostSideOpened);
                    }
                    else if (channelsToGuests[i].ChannelState == DssChannelState.CHANNEL_CLOSED)
                    {
                        this.uiCallMarshal.SetGuestControlStatus(i, GuestControlStatus.HostSideClosed);
                    }
                    else if (channelsToGuests[i].ChannelState == DssChannelState.GUEST_CONNECTED)
                    {
                        this.uiCallMarshal.SetGuestControlStatus(i, GuestControlStatus.HostSideEngaged);
                        this.simulator.GetPlayer(i + 1).Activate();
                        newGuests.Add(i);
                    }
                }
            }

            /// Then process the answers of any other guests.
            for (int i = 0; i < this.previousChannelStates.Length; i++)
            {
                if (!newGuests.Contains(i) && channelsToGuests[i].ChannelState == DssChannelState.GUEST_CONNECTED)
                {
                    /// If a guest is connected to this channel, process it's answer.
                    RCPackage[] answerFromGuest = channelsToGuests[i].AnswerFromGuest;
                    for (int j = 0; j < answerFromGuest.Length; j++)
                    {
                        if (answerFromGuest[j].PackageFormat.ID == TestClientMessages.COLOR_CHANGE_REQUEST)
                        {
                            /// Color change request arrived from the guest.
                            PlayerColor newColor = (PlayerColor)answerFromGuest[j].ReadByte(0);
                            this.simulator.GetPlayer(i + 1).Color = newColor;

                            /// Notify the other connected guests.
                            for (int k = 0; k < channelsToGuests.Length; k++)
                            {
                                if (!newGuests.Contains(k) && i != k && channelsToGuests[k].ChannelState == DssChannelState.GUEST_CONNECTED)
                                {
                                    RCPackage colorChgNotif =
                                        RCPackage.CreateNetworkControlPackage(TestClientMessages.COLOR_CHANGE_NOTIFICATION);
                                    colorChgNotif.WriteInt(0, i + 1);
                                    colorChgNotif.WriteByte(1, (byte)newColor);
                                    this.rqs[k].Add(colorChgNotif);
                                }
                            }

                            /// Notify the UI
                            this.uiCallMarshal.SelectNewGuestColor(i, newColor);
                            break;  /// Ignore the remaining messages
                        }
                    }
                }
            }

            /// Send a reset message to the new guests
            foreach (int newGuestIdx in newGuests)
            {
                byte[] colors  = new byte[this.simulator.MaxNumOfPlayers];
                int[]  xCoords = new int[this.simulator.MaxNumOfPlayers];
                int[]  yCoords = new int[this.simulator.MaxNumOfPlayers];
                for (int j = 0; j < colors.Length; j++)
                {
                    colors[j]  = (byte)this.simulator.GetPlayer(j).Color;
                    xCoords[j] = this.simulator.GetPlayer(j).Position.X;
                    yCoords[j] = this.simulator.GetPlayer(j).Position.Y;
                }
                RCPackage reset = RCPackage.CreateNetworkControlPackage(TestClientMessages.RESET);
                reset.WriteByteArray(0, colors);
                reset.WriteIntArray(1, xCoords);
                reset.WriteIntArray(2, yCoords);
                this.rqs[newGuestIdx].Add(reset);
            }
        }
Exemple #5
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        public static RCPackage GenerateRandomPackage()
        {
            int       rndType   = rnd.Next(0, 3);
            int       rndFormat = rnd.Next(0, 3);
            RCPackage retPack   = null;

            if (rndType == 0)
            {
                retPack = RCPackage.CreateNetworkPingPackage(); return(retPack);
            }
            else if (rndType == 1)
            {
                retPack = RCPackage.CreateCustomDataPackage(rndFormat);
            }
            else if (rndType == 2)
            {
                retPack = RCPackage.CreateNetworkCustomPackage(rndFormat);
            }

            RCPackageFormat format = RCPackageFormat.GetPackageFormat(rndFormat);

            for (int i = 0; i < format.NumOfFields; i++)
            {
                RCPackageFieldType datatype = format.GetFieldType(i);
                if (datatype == RCPackageFieldType.BYTE)
                {
                    retPack.WriteByte(i, (byte)rnd.Next(byte.MinValue, byte.MaxValue));
                }
                else if (datatype == RCPackageFieldType.SHORT)
                {
                    retPack.WriteShort(i, (short)rnd.Next(short.MinValue, short.MaxValue));
                }
                else if (datatype == RCPackageFieldType.INT)
                {
                    retPack.WriteInt(i, (int)rnd.Next(int.MinValue, int.MaxValue));
                }
                else if (datatype == RCPackageFieldType.LONG)
                {
                    retPack.WriteLong(i, (long)rnd.Next(int.MinValue, int.MaxValue));
                }
                else if (datatype == RCPackageFieldType.STRING)
                {
                    int strIdx = rnd.Next(0, 10);
                    retPack.WriteString(i, strCollection[strIdx]);
                }
                else if (datatype == RCPackageFieldType.BYTE_ARRAY)
                {
                    int    arrLen = rnd.Next(0, 10);
                    byte[] arr    = new byte[arrLen];
                    rnd.NextBytes(arr);
                    retPack.WriteByteArray(i, arr);
                }
                else if (datatype == RCPackageFieldType.SHORT_ARRAY)
                {
                    int     arrLen = rnd.Next(0, 10);
                    short[] arr    = new short[arrLen];
                    for (int j = 0; j < arrLen; ++j)
                    {
                        arr[j] = (short)rnd.Next(short.MinValue, short.MaxValue);
                    }
                    retPack.WriteShortArray(i, arr);
                }
                else if (datatype == RCPackageFieldType.INT_ARRAY)
                {
                    int   arrLen = rnd.Next(0, 10);
                    int[] arr    = new int[arrLen];
                    for (int j = 0; j < arrLen; ++j)
                    {
                        arr[j] = (int)rnd.Next(int.MinValue, int.MaxValue);
                    }
                    retPack.WriteIntArray(i, arr);
                }
                else if (datatype == RCPackageFieldType.LONG_ARRAY)
                {
                    int    arrLen = rnd.Next(0, 10);
                    long[] arr    = new long[arrLen];
                    for (int j = 0; j < arrLen; ++j)
                    {
                        arr[j] = (long)rnd.Next(int.MinValue, int.MaxValue);
                    }
                    retPack.WriteLongArray(i, arr);
                }
                else if (datatype == RCPackageFieldType.STRING_ARRAY)
                {
                    int      arrLen = rnd.Next(0, 10);
                    string[] arr    = new string[arrLen];
                    for (int j = 0; j < arrLen; ++j)
                    {
                        int strIdx = rnd.Next(0, 10);
                        arr[j] = strCollection[strIdx];
                    }
                    retPack.WriteStringArray(i, arr);
                }
                else
                {
                    throw new NetworkingSystemException("Unknown datatype");
                }
            }

            return(retPack);
        }
Exemple #6
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        /// <summary>
        /// Starts the simulation.
        /// </summary>
        private void StartSimulation()
        {
            /// Collect opFlags and channel state informations.
            byte[] chStates = new byte[this.channelProxies.Length];
            bool[] opFlags  = new bool[this.hostRoot.OpCount];
            opFlags[0] = true;

            for (int i = 0; i < chStates.Length; i++)
            {
                if (this.channels[i].CurrentState == this.channels[i].Opened)
                {
                    /// If the channel is opened then it will be closed.
                    //this.channels[i].CloseChannel();
                    this.channels[i].PermanentlyClose();
                    chStates[i]    = (byte)DssChannelState.CHANNEL_CLOSED;//CHANNEL_OPENED;
                    opFlags[i + 1] = false;
                }
                else if (this.channels[i].CurrentState == this.channels[i].Closed)
                {
                    /// If the channel is closed then it will remain closed.
                    this.channels[i].PermanentlyClose();
                    chStates[i]    = (byte)DssChannelState.CHANNEL_CLOSED;
                    opFlags[i + 1] = false;
                }
                else if (this.channels[i].CurrentState == this.channels[i].Engaged)
                {
                    /// If the channel is engaged then we have to check whether the guest will be dropped or not.
                    if (this.channelProxies[i].TaskToPerform == DssChannelTask.DROP_AND_OPEN ||
                        this.channelProxies[i].TaskToPerform == DssChannelTask.DROP_AND_CLOSE)
                    {
                        /// Close channel permanently.
                        this.channels[i].PermanentlyClose();
                        this.hostRoot.GuestLeftDss(i);
                        chStates[i]    = (byte)DssChannelState.CHANNEL_CLOSED;
                        opFlags[i + 1] = false;
                    }
                    else
                    {
                        /// Don't drop guest, it will participate in the simulation stage.
                        chStates[i]    = (byte)DssChannelState.GUEST_CONNECTED;
                        opFlags[i + 1] = true;
                    }
                }
                else
                {
                    throw new DssException("Unexpected channel state!");
                }
            }
            int[] leftList = null;
            int[] lostList = null;
            this.hostRoot.GetGuestEvents(out leftList, out lostList);

            RCPackage startSimMsg = RCPackage.CreateNetworkControlPackage(DssRoot.DSS_CTRL_START_SIMULATION);

            startSimMsg.WriteIntArray(0, leftList);
            startSimMsg.WriteIntArray(1, lostList);
            startSimMsg.WriteByteArray(2, chStates);

            /// Send the DSS_CTRL_START_SIMULATION message to every engaged channels
            for (int i = 0; i < this.sessions.Length; i++)
            {
                if (opFlags[i + 1])
                {
                    /// Push the corresponding session and channel to the Simulating state
                    this.channels[i].StartSimulation();
                    this.sessions[i].StartSimulation();

                    /// Send the start message to the corresponding guest
                    this.hostRoot.Lobby.SendControlPackage(startSimMsg, i + 1);
                }
            }

            /// Reset the simulation manager and ask it to execute the next frame immediately.
            this.hostRoot.SimulationMgr.Reset(opFlags);
            this.hostRoot.SimulationMgr.SetNextFrameExecutionTime(DssRoot.Time);

            /// And finally go to the SimulationStage.
            this.SendingSetupStepRQs_SimulationStage.Fire();
        }