/// <summary>
    /// Save all stats with PlayerPrefs.
    /// </summary>
    public static void SaveStats(RCC_CarControllerV3 vehicle)
    {
        if (!CheckVehicle(vehicle))
        {
            return;
        }

        PlayerPrefs.SetFloat(vehicle.transform.name + "_FrontCamber", vehicle.FrontLeftWheelCollider.camber);
        PlayerPrefs.SetFloat(vehicle.transform.name + "_RearCamber", vehicle.RearLeftWheelCollider.camber);

        PlayerPrefs.SetFloat(vehicle.transform.name + "_FrontSuspensionsDistance", vehicle.FrontLeftWheelCollider.wheelCollider.suspensionDistance);
        PlayerPrefs.SetFloat(vehicle.transform.name + "_RearSuspensionsDistance", vehicle.RearLeftWheelCollider.wheelCollider.suspensionDistance);

        PlayerPrefs.SetFloat(vehicle.transform.name + "_FrontSuspensionsSpring", vehicle.FrontLeftWheelCollider.wheelCollider.suspensionSpring.spring);
        PlayerPrefs.SetFloat(vehicle.transform.name + "_RearSuspensionsSpring", vehicle.RearLeftWheelCollider.wheelCollider.suspensionSpring.spring);

        PlayerPrefs.SetFloat(vehicle.transform.name + "_FrontSuspensionsDamper", vehicle.FrontLeftWheelCollider.wheelCollider.suspensionSpring.damper);
        PlayerPrefs.SetFloat(vehicle.transform.name + "_RearSuspensionsDamper", vehicle.RearLeftWheelCollider.wheelCollider.suspensionSpring.damper);

        PlayerPrefs.SetFloat(vehicle.transform.name + "_MaximumSpeed", vehicle.maxspeed);
        PlayerPrefs.SetFloat(vehicle.transform.name + "_MaximumBrake", vehicle.brakeTorque);
        PlayerPrefs.SetFloat(vehicle.transform.name + "_MaximumTorque", vehicle.engineTorque);

        PlayerPrefs.SetString(vehicle.transform.name + "_DrivetrainMode", vehicle._wheelTypeChoise.ToString());

        PlayerPrefs.SetFloat(vehicle.transform.name + "_GearShiftingThreshold", vehicle.gearShiftingThreshold);
        PlayerPrefs.SetFloat(vehicle.transform.name + "_ClutchingThreshold", vehicle.clutchInertia);

        RCC_PlayerPrefsX.SetBool(vehicle.transform.name + "_CounterSteering", vehicle.applyCounterSteering);

        foreach (RCC_Light _light in vehicle.GetComponentsInChildren <RCC_Light>())
        {
            if (_light.lightType == RCC_Light.LightType.HeadLight)
            {
                RCC_PlayerPrefsX.SetColor(vehicle.transform.name + "_HeadlightsColor", _light.GetComponentInChildren <Light>().color);
                break;
            }
        }

        ParticleSystem ps = vehicle.RearLeftWheelCollider.allWheelParticles[0];

        ParticleSystem.MainModule psmain = ps.main;

        RCC_PlayerPrefsX.SetColor(vehicle.transform.name + "_WheelsSmokeColor", psmain.startColor.color);

        RCC_PlayerPrefsX.SetBool(vehicle.transform.name + "_ABS", vehicle.ABS);
        RCC_PlayerPrefsX.SetBool(vehicle.transform.name + "_ESP", vehicle.ESP);
        RCC_PlayerPrefsX.SetBool(vehicle.transform.name + "_TCS", vehicle.TCS);
        RCC_PlayerPrefsX.SetBool(vehicle.transform.name + "_SH", vehicle.steeringHelper);

        RCC_PlayerPrefsX.SetBool(vehicle.transform.name + "NOS", vehicle.useNOS);
        RCC_PlayerPrefsX.SetBool(vehicle.transform.name + "Turbo", vehicle.useTurbo);
        RCC_PlayerPrefsX.SetBool(vehicle.transform.name + "ExhaustFlame", vehicle.useExhaustFlame);
        RCC_PlayerPrefsX.SetBool(vehicle.transform.name + "SteeringSensitivity", vehicle.steerAngleSensitivityAdjuster);
        RCC_PlayerPrefsX.SetBool(vehicle.transform.name + "RevLimiter", vehicle.useRevLimiter);
        RCC_PlayerPrefsX.SetBool(vehicle.transform.name + "ClutchMargin", vehicle.useClutchMarginAtFirstGear);
    }