public void Button_CraftResource() { //Convert Item to get name RARC_Resource convertedResouce = RARC_DatabaseController.Instance.resources_DB.GetResource(craftingSO.resourceType); if (craftingSO.resourceType == RARC_Resource.ResourceType.NULL) { if (craftingSO.crewPerCraft != 0) { RARC_GameStateController.Instance.ChangeCrew(1); } else if (craftingSO.botsPerCraft != 0) { RARC_GameStateController.Instance.ChangeBots(1); } } else { //Add item RARC_GameStateController.Instance.ChangeResources(convertedResouce.resourceName, convertedResouce.resourceType, craftingSO.resourcePerCraft); } //Setup Tab / Remove items List <RARC_Resource> resourcesRequired_List = GetResourcesList(); requirementsTab.RemoveRequirementsFromPlayer(resourcesRequired_List); //Lower Amount allowed per turn switch (convertedResouce.resourceType) { case RARC_Resource.ResourceType.Food: RARC_GameStateController.Instance.currentCraftingPerTurn_Food--; break; case RARC_Resource.ResourceType.Fuel: RARC_GameStateController.Instance.currentCraftingPerTurn_Fuel--; break; case RARC_Resource.ResourceType.Organics: RARC_GameStateController.Instance.currentCraftingPerTurn_Organics--; break; default: if (craftingSO.crewPerCraft != 0) { RARC_GameStateController.Instance.currentCraftingPerTurn_Crew--; } else if (craftingSO.botsPerCraft != 0) { RARC_GameStateController.Instance.currentCraftingPerTurn_Bots--; } break; } //Update Crafting Nodes RARC_ButtonController_Game.Instance.Button_Fabrication(); }
///////////////////////////////////////////////////////////////// public void SetResource_Storage(RARC_Resource resource, string color, bool emergency) { if (emergency) { name_Text.text = resource.resourceName + "<" + color + ">" + " x" + resource.resourceCount + " !!!</color>"; } else { name_Text.text = resource.resourceName + "<" + color + ">" + " x" + resource.resourceCount + "</color>"; } icon_Image.sprite = RARC_DatabaseController.Instance.resources_DB.GetIcon(resource.resourceType); }
public RARC_Resource GetResource(RARC_Resource.ResourceType type) { RARC_Resource resource = null; switch (type) { case RARC_Resource.ResourceType.Scrap: resource = scrap_Resource; break; case RARC_Resource.ResourceType.Fuel: resource = fuel_Resource; break; case RARC_Resource.ResourceType.Food: resource = food_Resource; break; case RARC_Resource.ResourceType.Titanium: resource = titanium_Resource; break; case RARC_Resource.ResourceType.Silicon: resource = silicon_Resource; break; case RARC_Resource.ResourceType.Carbon: resource = carbon_Resource; break; case RARC_Resource.ResourceType.Organics: resource = organics_Resource; break; case RARC_Resource.ResourceType.Hydrogen: resource = hydrogen_Resource; break; case RARC_Resource.ResourceType.Nitrogen: resource = nitrogen_Resource; break; case RARC_Resource.ResourceType.NULL: resource = scrap_Resource; break; default: resource = scrap_Resource; break; } return(resource); }
public void SetResource_OutcomeChanges(RARC_Resource resource) { if (resource.resourceCount >= 0) { name_Text.text = resource.resourceName + "<" + RARC_ButtonController_Game.Instance.colorValues_Yellow + ">" + " +" + resource.resourceCount + "</color>"; icon_Image.sprite = RARC_DatabaseController.Instance.resources_DB.GetIcon(resource.resourceType); } else if (resource.resourceCount < 0) { name_Text.text = resource.resourceName + "<" + RARC_ButtonController_Game.Instance.colorValues_Red + ">" + " " + resource.resourceCount + "</color>"; icon_Image.sprite = RARC_DatabaseController.Instance.resources_DB.GetIcon(resource.resourceType); } }
private List <RARC_Resource> GetResourcesList() { //Setup List List <RARC_Resource> newResource_List = new List <RARC_Resource>(); //Gather Resources RARC_Resource newResource1 = new RARC_Resource(roomSO.resourceRequiredAmount_1, roomSO.resourceRequired_1); newResource_List.Add(newResource1); RARC_Resource newResource2 = new RARC_Resource(roomSO.resourceRequiredAmount_2, roomSO.resourceRequired_2); newResource_List.Add(newResource2); RARC_Resource newResource3 = new RARC_Resource(roomSO.resourceRequiredAmount_3, roomSO.resourceRequired_3); newResource_List.Add(newResource3); RARC_Resource newResource4 = new RARC_Resource(roomSO.resourceRequiredAmount_4, roomSO.resourceRequired_4); newResource_List.Add(newResource4); RARC_Resource newResource5 = new RARC_Resource(roomSO.resourceRequiredAmount_5, roomSO.resourceRequired_5); newResource_List.Add(newResource5); return(newResource_List); }
private List <RARC_Resource> GetResourcesList() { //Setup List List <RARC_Resource> resourcesRequired_List = new List <RARC_Resource>(); //Gather Resources RARC_Resource newResource1 = new RARC_Resource(craftingSO.resourceRequiredAmount_1, craftingSO.resourceRequired_1); resourcesRequired_List.Add(newResource1); RARC_Resource newResource2 = new RARC_Resource(craftingSO.resourceRequiredAmount_2, craftingSO.resourceRequired_2); resourcesRequired_List.Add(newResource2); RARC_Resource newResource3 = new RARC_Resource(craftingSO.resourceRequiredAmount_3, craftingSO.resourceRequired_3); resourcesRequired_List.Add(newResource3); RARC_Resource newResource4 = new RARC_Resource(craftingSO.resourceRequiredAmount_4, craftingSO.resourceRequired_4); resourcesRequired_List.Add(newResource4); RARC_Resource newResource5 = new RARC_Resource(craftingSO.resourceRequiredAmount_5, craftingSO.resourceRequired_5); resourcesRequired_List.Add(newResource5); return(resourcesRequired_List); }
public void ChangeResources(string resourceName, RARC_Resource.ResourceType resourceType, int resourceCount) { switch (resourceType) { case RARC_Resource.ResourceType.Scrap: RARC_DatabaseController.Instance.ship_SaveData.shipResource_Scrap.resourceCount += resourceCount; //Refresh Then Update Resource Tab Visuals RARC_ButtonController_Game.Instance.RefreshUI_ResourcesAndStorage(); RARC_ButtonController_Game.Instance.storageResourceTabs_List[2].SpawnChangesText(resourceCount); break; case RARC_Resource.ResourceType.Fuel: RARC_DatabaseController.Instance.ship_SaveData.shipResource_Fuel.resourceCount += resourceCount; //Refresh Then Update Resource Tab Visuals RARC_ButtonController_Game.Instance.RefreshUI_ResourcesAndStorage(); RARC_ButtonController_Game.Instance.storageResourceTabs_List[0].SpawnChangesText(resourceCount); break; case RARC_Resource.ResourceType.Food: RARC_DatabaseController.Instance.ship_SaveData.shipResource_Food.resourceCount += resourceCount; //Refresh Then Update Resource Tab Visuals RARC_ButtonController_Game.Instance.RefreshUI_ResourcesAndStorage(); RARC_ButtonController_Game.Instance.storageResourceTabs_List[1].SpawnChangesText(resourceCount); break; default: int resourceSlot = 99; int i = 0; foreach (RARC_Resource resourceInShip in RARC_DatabaseController.Instance.ship_SaveData.shipStorage_List) { if (resourceInShip.resourceType == resourceType) { resourceSlot = i; } i++; } if (resourceSlot != 99) { RARC_DatabaseController.Instance.ship_SaveData.shipStorage_List[resourceSlot].resourceCount += resourceCount; //Refresh Then Update Resource Tab Visuals RARC_ButtonController_Game.Instance.RefreshUI_ResourcesAndStorage(); RARC_ButtonController_Game.Instance.storageResourceTabs_List[resourceSlot + 3].SpawnChangesText(resourceCount); } else { RARC_Resource resource = new RARC_Resource(resourceName, resourceCount, resourceType); RARC_DatabaseController.Instance.ship_SaveData.shipStorage_List.Add(resource); //Refresh Then Update Resource Tab Visuals RARC_ButtonController_Game.Instance.RefreshUI_ResourcesAndStorage(); RARC_ButtonController_Game.Instance.storageResourceTabs_List[RARC_DatabaseController.Instance.ship_SaveData.shipStorage_List.Count + 3].SpawnChangesText(resourceCount); } break; } }
///////////////////////////////////////////////////////////////// public void CreateNewSave() { //Set Weeks shipInfo_WeeksSurvived = 0; //Ship Rooms shipData_Rooms_Arr = new RARC_Room.RoomType[16]; shipData_Rooms_Arr[0] = RARC_Room.RoomType.EMPTY; shipData_Rooms_Arr[1] = RARC_Room.RoomType.EMPTY; shipData_Rooms_Arr[2] = RARC_Room.RoomType.EMPTY; shipData_Rooms_Arr[3] = RARC_Room.RoomType.EMPTY; shipData_Rooms_Arr[4] = RARC_Room.RoomType.EMPTY; shipData_Rooms_Arr[5] = RARC_Room.RoomType.EMPTY; shipData_Rooms_Arr[6] = RARC_Room.RoomType.EMPTY; shipData_Rooms_Arr[7] = RARC_Room.RoomType.EMPTY; shipData_Rooms_Arr[8] = RARC_Room.RoomType.EMPTY; shipData_Rooms_Arr[9] = RARC_Room.RoomType.EMPTY; shipData_Rooms_Arr[10] = RARC_Room.RoomType.EMPTY; shipData_Rooms_Arr[11] = RARC_Room.RoomType.EMPTY; shipData_Rooms_Arr[12] = RARC_Room.RoomType.EMPTY; shipData_Rooms_Arr[13] = RARC_Room.RoomType.EMPTY; shipData_Rooms_Arr[14] = RARC_Room.RoomType.EMPTY; shipData_Rooms_Arr[15] = RARC_Room.RoomType.EMPTY; //SET FIRST LOCATION AS EASTH???? shipData_currentLocation = null; shipData_NavigationDestination = null; shipData_NavigationTripProgress = 0; //Events shipCurrentTravelEvents_List = new List <RARC_Event>(); shipAvalibleTravelEvents_List = new List <RARC_Event>(); shipBlacklistTravelEvents_List = new List <RARC_Event>(); shipCurrentPlanetEvents_List = new List <RARC_Event>(); shipAvaliblePlanetEvents_List = new List <RARC_Event>(); shipBlacklistPlanetEvents_List = new List <RARC_Event>(); //Intro Event shipCurrentTravelEvents_List.Add(new RARC_Event(RARC_DatabaseController.Instance.events_DB.event_ANewHope)); //Travel Events shipAvalibleTravelEvents_List.Add(new RARC_Event(RARC_DatabaseController.Instance.events_DB.event_AbandonedShip)); shipAvalibleTravelEvents_List.Add(new RARC_Event(RARC_DatabaseController.Instance.events_DB.event_Aliens)); shipAvalibleTravelEvents_List.Add(new RARC_Event(RARC_DatabaseController.Instance.events_DB.event_Bedtime)); shipAvalibleTravelEvents_List.Add(new RARC_Event(RARC_DatabaseController.Instance.events_DB.event_BigRock)); shipAvalibleTravelEvents_List.Add(new RARC_Event(RARC_DatabaseController.Instance.events_DB.event_Freedom)); shipAvalibleTravelEvents_List.Add(new RARC_Event(RARC_DatabaseController.Instance.events_DB.event_FriendlyGreeting)); shipAvalibleTravelEvents_List.Add(new RARC_Event(RARC_DatabaseController.Instance.events_DB.event_PartyTime)); shipAvalibleTravelEvents_List.Add(new RARC_Event(RARC_DatabaseController.Instance.events_DB.event_RottenFood)); shipAvalibleTravelEvents_List.Add(new RARC_Event(RARC_DatabaseController.Instance.events_DB.event_UnknownSignalClose)); shipAvalibleTravelEvents_List.Add(new RARC_Event(RARC_DatabaseController.Instance.events_DB.event_UnknownSignalFar)); shipAvalibleTravelEvents_List.Add(new RARC_Event(RARC_DatabaseController.Instance.events_DB.event_Zoom)); //Planet Events shipAvaliblePlanetEvents_List.Add(new RARC_Event(RARC_DatabaseController.Instance.events_DB.event_AncientRuins)); shipAvaliblePlanetEvents_List.Add(new RARC_Event(RARC_DatabaseController.Instance.events_DB.event_CrackInTheSurface)); shipAvaliblePlanetEvents_List.Add(new RARC_Event(RARC_DatabaseController.Instance.events_DB.event_CreaturesOnTheGround)); //Event Missfires travelEventsMissed = 1; planetEventsMissed = 1; //Set New Resource Bases and Storage shipHullHealth = 100; shipResource_Scrap = new RARC_Resource("Scrap", 30, RARC_Resource.ResourceType.Scrap); shipResource_Fuel = new RARC_Resource("Fuel", 100, RARC_Resource.ResourceType.Fuel); shipResource_Food = new RARC_Resource("Food", 100, RARC_Resource.ResourceType.Food); shipStorage_List = new List <RARC_Resource>(); //shipStorage_List.Add(new RARC_Resource("Titanium", 10, RARC_Resource.ResourceType.Titanium)); //shipStorage_List.Add(new RARC_Resource("Carbon", 15, RARC_Resource.ResourceType.Carbon)); //shipStorage_List.Add(new RARC_Resource("Silicon", 5, RARC_Resource.ResourceType.Silicon)); shipStorage_List.Add(new RARC_Resource("Organics", 30, RARC_Resource.ResourceType.Organics)); shipStorage_List.Add(new RARC_Resource("Hydrogen", 30, RARC_Resource.ResourceType.Hydrogen)); shipStorage_List.Add(new RARC_Resource("Nitrogen", 30, RARC_Resource.ResourceType.Nitrogen)); //Create new Lists shipData_Crew_List = new List <RARC_Crew>(); shipData_Bots_List = new List <RARC_Crew>(); //Loop Spawning New Crew int startingCrewCount = 12; for (int i = 0; i < startingCrewCount; i++) { //Add New Crew to List shipData_Crew_List.Add(new RARC_Crew()); } //Loop Spawning New Bots int startingBotCount = 2; for (int i = 0; i < startingBotCount; i++) { //Add New Crew to List shipData_Bots_List.Add(new RARC_Crew()); } if (false) { //Debug Items shipResource_Scrap = new RARC_Resource("Scrap", 999, RARC_Resource.ResourceType.Scrap); shipResource_Fuel = new RARC_Resource("Fuel", 999, RARC_Resource.ResourceType.Fuel); shipResource_Food = new RARC_Resource("Food", 999, RARC_Resource.ResourceType.Food); shipStorage_List.Add(new RARC_Resource("Titanium", 999, RARC_Resource.ResourceType.Titanium)); shipStorage_List.Add(new RARC_Resource("Carbon", 999, RARC_Resource.ResourceType.Carbon)); shipStorage_List.Add(new RARC_Resource("Silicon", 999, RARC_Resource.ResourceType.Silicon)); shipStorage_List.Add(new RARC_Resource("Organics", 999, RARC_Resource.ResourceType.Organics)); shipStorage_List.Add(new RARC_Resource("Hydrogen", 999, RARC_Resource.ResourceType.Hydrogen)); shipStorage_List.Add(new RARC_Resource("Nitrogen", 999, RARC_Resource.ResourceType.Nitrogen)); } }
///////////////////////////////////////////////////////////////// public void BuildDatabase() { //Set New Resource Bases scrap_Resource = new RARC_Resource ( "Scrap", 30, RARC_Resource.ResourceType.Scrap ); fuel_Resource = new RARC_Resource ( "Fuel", 0, RARC_Resource.ResourceType.Fuel ); food_Resource = new RARC_Resource ( "Food", 0, RARC_Resource.ResourceType.Food ); titanium_Resource = new RARC_Resource ( "Titanium", 0, RARC_Resource.ResourceType.Titanium ); silicon_Resource = new RARC_Resource ( "Silicon", 0, RARC_Resource.ResourceType.Silicon ); carbon_Resource = new RARC_Resource ( "Carbon", 0, RARC_Resource.ResourceType.Carbon ); organics_Resource = new RARC_Resource ( "Organics", 0, RARC_Resource.ResourceType.Organics ); hydrogen_Resource = new RARC_Resource ( "Hydrogen", 0, RARC_Resource.ResourceType.Hydrogen ); nitrogen_Resource = new RARC_Resource ( "Nitrogen", 0, RARC_Resource.ResourceType.Nitrogen ); }