public static GameObject[] GetGameObjectsWithRAETag(RAETag tag) { if (raeMap.ContainsKey(tag)) { return(raeMap[tag].ToArray <GameObject>()); } return(new GameObject[0]); }
private static void AddToRAEMap(RAETag tag, GameObject gob) { if (!raeMap.ContainsKey(tag)) { raeMap[tag] = new HashSet <GameObject>(); } raeMap[tag].Add(gob); }
private static void MoveTag(RAETag oldTag, RAETag newTag, GameObject gob) { if (oldTag == newTag) { return; } if (raeMap[oldTag].Remove(gob)) { AddToRAEMap(newTag, gob); } }
private static void MoveTag(RAETag oldTag, RAETag newTag, GameObject gob) { if (oldTag == newTag) return; if (raeMap[oldTag].Remove(gob)) { AddToRAEMap(newTag, gob); } }
private static void AddToRAEMap(RAETag tag, GameObject gob) { if (!raeMap.ContainsKey(tag)) { raeMap[tag] = new HashSet<GameObject>(); } raeMap[tag].Add(gob); }
public static GameObject[] GetGameObjectsWithRAETag(RAETag tag) { if(raeMap.ContainsKey(tag)) return raeMap[tag].ToArray<GameObject>(); return new GameObject[0]; }