/// <summary> /// 产生预制. /// </summary> public static GameObject Instantiate(GameObject prefab, Transform parent, Transform trPosRot = null) { if (prefab == null) { QyDebug.LogWarning("Instantiate -> prefab was null"); return(null); } GameObject obj = Object.Instantiate(prefab); if (parent != null) { obj.transform.SetParent(parent); if (trPosRot == null) { obj.transform.localScale = prefab.transform.localScale; obj.transform.localPosition = prefab.transform.localPosition; obj.transform.localEulerAngles = prefab.transform.localEulerAngles; } else { obj.transform.position = trPosRot.position; obj.transform.rotation = trPosRot.rotation; } } return(obj); }
/// <summary> /// 产生预制. /// </summary> public static GameObject Instantiate(string prefabPath, Transform parent, Transform trPosRot = null) { GameObject prefab = (GameObject)Resources.Load(prefabPath); if (prefab == null) { QyDebug.LogWarning("Instantiate -> prefab was null"); return(null); } return(Instantiate(prefab, parent, trPosRot)); }