public void Init(QuizResultResults friend, List <QuizResultGlobal> orders) { mLblname.GetComponent <UILabel> ().text = friend.memberName; mLblGold.GetComponent <UILabel> ().text = UtilMgr.AddsThousandsSeparator(friend.rewardPoint); string order = orders [int.Parse(friend.respValue) - 1].orderTitle; mLblChoice.GetComponent <UILabel> ().text = order; }
void SetResultFriends() { mListFriendItems.Clear(); for (int i = 0; i < mResponse.data.result.Count; i++) { QuizResultResults friend = mResponse.data.result[i]; List <QuizResultGlobal> orders = mResponse.data.global; GameObject go = Instantiate(mItemFriend, new Vector3(0f, 0f, 0f), Quaternion.identity) as GameObject; go.transform.parent = mListFriends.transform; go.transform.localScale = new Vector3(1f, 1f, 1f); go.GetComponent <ScriptItemListFriends>().Init(friend, orders); go.transform.localPosition = new Vector3(0f, -mPosGuide, 0f); mPosGuide += 140f; mListFriendItems.Add(go); } mListFriends.GetComponent <UIScrollView> ().ResetPosition(); }