public void Init(QuizResultResults friend, List <QuizResultGlobal> orders)
    {
        mLblname.GetComponent <UILabel> ().text = friend.memberName;
        mLblGold.GetComponent <UILabel> ().text = UtilMgr.AddsThousandsSeparator(friend.rewardPoint);
        string order = orders [int.Parse(friend.respValue) - 1].orderTitle;

        mLblChoice.GetComponent <UILabel> ().text = order;
    }
    void SetResultFriends()
    {
        mListFriendItems.Clear();

        for (int i = 0; i < mResponse.data.result.Count; i++)
        {
            QuizResultResults       friend = mResponse.data.result[i];
            List <QuizResultGlobal> orders = mResponse.data.global;
            GameObject go = Instantiate(mItemFriend, new Vector3(0f, 0f, 0f), Quaternion.identity) as GameObject;
            go.transform.parent     = mListFriends.transform;
            go.transform.localScale = new Vector3(1f, 1f, 1f);
            go.GetComponent <ScriptItemListFriends>().Init(friend, orders);
            go.transform.localPosition = new Vector3(0f, -mPosGuide, 0f);
            mPosGuide += 140f;
            mListFriendItems.Add(go);
        }
        mListFriends.GetComponent <UIScrollView> ().ResetPosition();
    }