Exemple #1
0
        void SetupProps()
        {
            props.Props.Clear();
            Type type = src.GetType();

            if (Quirks.ContainsKey(type))
            {
                foreach (string key in Quirks[type].Keys)
                {
                    props.Props.Add(new PropertyEntry(key));
                }
            }

            propsScript.Props.Clear();
            foreach (PropertyInfo f in src.GetType().GetProperties())
            {
                if (f.CanWrite && f.CanRead)
                {
                    propsScript.Props.Add(new PropertyEntry(f.Name));
                }
            }

            propsScriptFields.Props.Clear();
            foreach (FieldInfo f in src.GetType().GetFields())
            {
                propsScriptFields.Props.Add(new PropertyEntry(f.Name));
            }

            props.Visible             = true;
            propsScript.Visible       = true;
            propsScriptFields.Visible = true;
        }
Exemple #2
0
        public void ExecuteStep(CharacterSheet character)
        {
            var selected = quirkGateway.Choose(character.Strategy.QuirkCount);
            var quirks   = new Quirks();

            foreach (var q in selected)
            {
                quirks.Items.Add(CharacterSentenceGenerator.Create(character, q));
            }
            character.Add(quirks);
        }
        public void Setup()
        {
            hellFlame       = new Quirks("Hell Flame", 5000, false);
            alasRigidas     = new Quirks("Alas Rigidas", 180, true);
            duplicacion     = new Quirks("Duplicacion", 15, false);
            cremacion       = new Quirks("Cremmacion", 360, false);
            coaguloDeSangre = new Quirks("CoaguloDesangre", 80, false);

            endeavor = new Heroes(hellFlame);
            hawks    = new Heroes(alasRigidas);

            twice = new Villanos(true, true, false, duplicacion);
            dabi  = new Villanos(true, false, true, cremacion);
            stain = new Villanos(true, false, true, coaguloDeSangre);

            pandill = new List <Villanos> {
                twice, dabi
            };
            pandilla = new Pandilla(pandill);
        }
Exemple #4
0
        public void Setup()
        {
            hellFlame       = new Quirks("Hell Flame", 5000, false);
            alasRigidas     = new Quirks("Alas Rigidas", 180, true);
            duplicacion     = new Quirks("Duplicacion", 15, false);
            cremacion       = new Quirks("Cremmacion", 360, false);
            coaguloDeSangre = new Quirks("CoaguloDesangre", 80, false);
            OFA             = new Quirks("One For All", 120, false);

            endeavor        = new Heroe(hellFlame);
            hawks           = new Heroe(alasRigidas);
            arturoMidorilla = new Heroe(OFA);
            oruMaito        = new Heroe(OFA);

            twice = new Villano(true, true, false, duplicacion);
            dabi  = new Villano(true, false, true, cremacion);
            stain = new Villano(true, false, true, coaguloDeSangre);

            pandill = new List <Villano> {
                twice, dabi
            };
            pandilla = new Pandilla(pandill);
        }
 public Villano(bool roboEnOnce, bool trabajo, bool leGustaLaPizzaConPiña, Quirks quirks) : base(quirks)
 {
     this.roboEnOnce            = roboEnOnce;
     this.trabajo               = trabajo;
     this.leGustaLaPizzaConPiña = leGustaLaPizzaConPiña;
 }
 public Data(Flags flags, Perks perks, Quirks quirks)
 {
     this.flags  = flags;
     this.perks  = perks;
     this.quirks = quirks;
 }