// Update is called once per frame
    void Update()
    {
        #region QuickSlot
        // if a item is selected in the inventory put it on the pressed quickSlot
        if (inventory.itemSelected)
        {
            if (Input.GetButtonDown("QuickSlotUp"))
            {
                quickSlots.SetItem(0);
                inventory.itemSelected = false;
            }
            if (Input.GetButtonDown("QuickSlotRight"))
            {
                quickSlots.SetItem(1);
                inventory.itemSelected = false;
            }
            if (Input.GetButtonDown("QuickSlotDown"))
            {
                quickSlots.SetItem(2);
                inventory.itemSelected = false;
            }
            if (Input.GetButtonDown("QuickSlotLeft"))
            {
                quickSlots.SetItem(3);
                inventory.itemSelected = false;
            }
        }
        #endregion

        if (Input.GetButtonDown("Inventory"))
        {
            Close();
            pc.enabled = true;
        }
    }