Exemple #1
0
        public override bool DoEquip(Hero hero)
        {
            DetachAll(hero.Belongings.Backpack);

            if (hero.Belongings.Weapon == null || hero.Belongings.Weapon.DoUnequip(hero, true))
            {
                hero.Belongings.Weapon = this;
                Activate(hero);

                QuickSlot.Refresh();

                cursedKnown = true;
                if (cursed)
                {
                    EquipCursed(hero);
                    GLog.Negative(TxtEquipCursed, Name);
                }

                hero.SpendAndNext(TimeToEquip);
                return(true);
            }

            Collect(hero.Belongings.Backpack);
            return(false);
        }
Exemple #2
0
        public Item DetachAll(Bag container)
        {
            foreach (var item in container.Items)
            {
                if (item == this)
                {
                    container.Items.Remove(this);
                    item.OnDetach();
                    QuickSlot.Refresh();
                    return(this);
                }

                var bag1 = item as Bag;
                if (bag1 == null)
                {
                    continue;
                }

                var bag = bag1;
                if (bag.Contains(this))
                {
                    return(DetachAll(bag));
                }
            }

            return(this);
        }
Exemple #3
0
 public void UpdateQuickslot()
 {
     //TODO: CHECK UpdateQuickslot
     if (Stackable && Dungeon.Quickslot == this)
     {
         QuickSlot.Refresh();
     }
 }
Exemple #4
0
            protected override bool OnLongClick()
            {
                if (_owner.listener == null && _item.DefaultAction != null)
                {
                    _owner.Hide();
                    Dungeon.Quickslot = _item;
                    QuickSlot.Refresh();
                    return(true);
                }

                return(false);
            }
Exemple #5
0
        public override int AttackProc(Character enemy, int damage)
        {
            var wep = RangedWeapon ?? Belongings.Weapon;

            if (wep == null)
            {
                return(damage);
            }

            wep.Proc(this, enemy, damage);

            switch (subClass.SubClassType)
            {
            case HeroSubClassType.GLADIATOR:
                if (wep is MeleeWeapon)
                {
                    damage += buffs.Buff.Affect <Combo>(this).Hit(enemy, damage);
                }
                break;

            case HeroSubClassType.BATTLEMAGE:
                var wand = wep as Wand;
                if (wand != null)
                {
                    if (wand.CurrrentCharges < wand.MaxCharges && damage > 0)
                    {
                        wand.CurrrentCharges++;
                        if (Dungeon.Quickslot == wand)
                        {
                            QuickSlot.Refresh();
                        }

                        ScrollOfRecharging.Charge(this);
                    }
                    damage += wand.CurrrentCharges;
                }
                goto case HeroSubClassType.SNIPER;

            case HeroSubClassType.SNIPER:
                if (RangedWeapon != null)
                {
                    buffs.Buff.Prolong <SnipersMark>(enemy, AttackDelay() * 1.1f);
                }
                break;
            }

            return(damage);
        }
Exemple #6
0
        public virtual bool Collect(Bag container)
        {
            var items = container.Items;

            if (items.Contains(this))
            {
                return(true);
            }

            foreach (var item in items.Where(item => item is Bag && ((Bag)item).Grab(this)))
            {
                return(Collect((Bag)item));
            }

            if (Stackable)
            {
                var c = GetType();
                foreach (var item in items.Where(item => item.GetType() == c))
                {
                    item.quantity += quantity;
                    item.UpdateQuickslot();
                    return(true);
                }
            }

            if (items.Count < container.Size)
            {
                if (Dungeon.Hero != null && Dungeon.Hero.IsAlive)
                {
                    Badge.ValidateItemLevelAquired(this);
                }

                items.Add(this);
                QuickSlot.Refresh();
                items.Sort();

                return(true);
            }

            GLog.Negative(TxtPackFull, Name);
            return(false);
        }