public void QuickSaveRootExample()
    {
        // Use QuickSaveRoot to save / load individual objects to / from their own files

        Texture2D texture2D = new Texture2D(1, 1);

        texture2D.LoadImage(new byte[] { 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4 });
        texture2D.Apply();

        QuickSaveRoot.Save("RootName", texture2D);

#pragma warning disable 0219
        Texture2D loaded = QuickSaveRoot.Load <Texture2D>("RootName");
#pragma warning restore 0219
    }
Exemple #2
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 public void QuickSaveSpriteToFile(Sprite sprite, string fileName)
 {
     Debug.Log("Saving " + fileName);
     QuickSaveRoot.Save <Sprite>(fileName, sprite, quickSaveSettings);
 }