public static void TestQueueResizing(IUnmanagedMemoryPool pool)
        {
            Random random = new Random(5);

            var         queue        = new QuickQueue <int>(4, pool);
            Queue <int> controlQueue = new Queue <int>();

            for (int iterationIndex = 0; iterationIndex < 1000000; ++iterationIndex)
            {
                if (random.NextDouble() < 0.7)
                {
                    queue.Enqueue(iterationIndex, pool);
                    controlQueue.Enqueue(iterationIndex);
                }
                if (random.NextDouble() < 0.2)
                {
                    queue.Dequeue();
                    controlQueue.Dequeue();
                }
                if (iterationIndex % 1000 == 0)
                {
                    queue.EnsureCapacity(queue.Count * 3, pool);
                }
                else if (iterationIndex % 7777 == 0)
                {
                    queue.Compact(pool);
                }
            }

            Debug.Assert(queue.Count == controlQueue.Count, "e");
            while (queue.Count > 0)
            {
                var a = queue.Dequeue();
                var b = controlQueue.Dequeue();
                Debug.Assert(a == b);
                Debug.Assert(queue.Count == controlQueue.Count);
            }

            queue.Dispose(pool);
        }
Exemple #2
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        public static void TestQueueResizing()
        {
            Random random = new Random(5);
            UnsafeBufferPool <int> pool         = new UnsafeBufferPool <int>();
            QuickQueue <int>       queue        = new QuickQueue <int>(pool, 2);
            Queue <int>            controlQueue = new Queue <int>();

            for (int iterationIndex = 0; iterationIndex < 1000000; ++iterationIndex)
            {
                if (random.NextDouble() < 0.7)
                {
                    queue.Enqueue(iterationIndex);
                    controlQueue.Enqueue(iterationIndex);
                }
                if (random.NextDouble() < 0.2)
                {
                    queue.Dequeue();
                    controlQueue.Dequeue();
                }
                if (iterationIndex % 1000 == 0)
                {
                    queue.EnsureCapacity(queue.Count * 3);
                }
                else if (iterationIndex % 7777 == 0)
                {
                    queue.Compact();
                }
            }

            Assert.IsTrue(queue.Count == controlQueue.Count);
            while (queue.Count > 0)
            {
                var a = queue.Dequeue();
                var b = controlQueue.Dequeue();
                Assert.IsTrue(a == b);
                Assert.IsTrue(queue.Count == controlQueue.Count);
            }
        }
        public static void TestQueueResizing()
        {
            Random random = new Random(5);
            UnsafeBufferPool<int> pool = new UnsafeBufferPool<int>();
            QuickQueue<int> queue = new QuickQueue<int>(pool, 2);
            Queue<int> controlQueue = new Queue<int>();

            for (int iterationIndex = 0; iterationIndex < 1000000; ++iterationIndex)
            {
                if (random.NextDouble() < 0.7)
                {
                    queue.Enqueue(iterationIndex);
                    controlQueue.Enqueue(iterationIndex);
                }
                if (random.NextDouble() < 0.2)
                {
                    queue.Dequeue();
                    controlQueue.Dequeue();
                }
                if (iterationIndex % 1000 == 0)
                {
                    queue.EnsureCapacity(queue.Count * 3);
                }
                else if (iterationIndex % 7777 == 0)
                {
                    queue.Compact();
                }
            }

            Assert.IsTrue(queue.Count == controlQueue.Count);
            while (queue.Count > 0)
            {
                var a = queue.Dequeue();
                var b = controlQueue.Dequeue();
                Assert.IsTrue(a == b);
                Assert.IsTrue(queue.Count == controlQueue.Count);
            }
        }