Exemple #1
0
        internal void _Update(float fTime, float fRealTime)
        {
            _InUpdating = true;

            _Time     = fTime;
            _RealTime = fRealTime;

            if (__arrAddedCoroutines.Count != 0)
            {
                foreach (Coroutine addedCoroutine in __arrAddedCoroutines)
                {
                    _arrCoroutines.Add(addedCoroutine);
                }

                __arrAddedCoroutines.Clear();
            }

            ///-----
            int nAliveCount = _arrCoroutines.Count;

            Coroutine[] arrCoroutines = _arrCoroutines._Buffer;

            for (int i = 0; i < nAliveCount; ++i)
            {
                Coroutine pCoroutine = arrCoroutines[i];

                if (pCoroutine == null)
                {
                    int a = 0; a++;
                }

                Debugger.Assert(pCoroutine._bInQueue);

                bool bIsDead = pCoroutine._Update(pCoroutine.scalable ? fTime : fRealTime);

                if (bIsDead)
                {
                    if (i < nAliveCount - 1)
                    {
                        /// Swap with last element
                        _arrCoroutines[i] = _arrCoroutines[nAliveCount - 1];
                        i--;
                        nAliveCount--;
                    }
                    else if (i == nAliveCount - 1)
                    {
                        nAliveCount--;
                    }
                    else
                    {
                        Debugger.Assert(false);
                    }

                    _arrCoroutines.RemoveTail();

                    if (pCoroutine._bPooled)
                    {
                        pCoroutine.DecRef();
                    }
                    pCoroutine._bInQueue = false;
                }
            }

            _InUpdating = false;
        }