void StartDay() { GameManager.Instance.OnStartNewDay -= StartDay; WorkGuiManager.OnAccept += OnShitterAccepted; WorkGuiManager.OnDeny += OnShitterDenied; var shitters = GameManager.Instance.TodaysShitters; _shitters = new Queue <Shitter>(); for (int i = 0; i < shitters.Count; i++) { QueueManager.AddPeople(shitters[i]); _shitters.Enqueue(shitters[i]); } CoroutineHelper.Instance.WaitForSecondsAndCall(1f, UpdateQueue); SoundManager.Instance.StopAll(); SoundManager.Instance.PlayAudio(AudioId.Horse, AudioId.BusyCity); SoundManager.Instance.Stop(AudioId.Ambiance); }