public void DealRow(Action done)
		{

			var DealingStack = DealStacks.LastOrDefault();

			if (DealingStack == null)
			{
				System.Console.WriteLine("whoops, no more stacks left, but a click was made?");

				return;
			}

			Console.WriteLine(new { Remove = DealingStack }.ToString());

            // ?
            DealingStack.Overlay.Orphanize();

			DealStacks.Remove(DealingStack);


			//MyStatus.Ready = false;

			System.Console.WriteLine("dealing new row of cards...");

			//Console.Log("deal last stack of " + DealingStack.Cards.Count + " to " + PlayStacks.Count + " stacks");

			if (DealingStack.Cards.Count != PlayStacks.Count)
				throw new Exception("Count mismatch");

			// AddScore(- PlayStacks.Count);

			var ToBeAnimated = new Queue<Card>();

			foreach (CardStack v in PlayStacks)
			{
				var c = DealingStack.Cards.Last();

				c.VisibleSide = Card.SideEnum.TopSide;

				this.MyStatus.Moves--;
				this.MyStatus.Score++;

				c.AttachToStack(v);

				c.Overlay.Orphanize();
				c.Overlay.AttachTo(c.CurrentDeck.Overlay);

				ToBeAnimated.Enqueue(c);


			}

			this.MyDeck.AnimatedMoveToChain.Continue(
				SignalNext =>
				{

					var SignalNextDelayed = SignalNext.WhereCounter(i => ToBeAnimated.Count == 0);

					System.Console.WriteLine("reordering cards, and animating...");

					ToBeAnimated.ForEachReversed((c) => c.BringToFront());

					Console.WriteLine("cards to be animated: " + ToBeAnimated.Count);

					Action NextCard = null;

					NextCard =
						delegate
						{
							if (ToBeAnimated.Count > 0)
							{
								var c = ToBeAnimated.Dequeue();

								this.MyDeck.Sounds.deal();


								var p = c.LocationInStack;

								c.AnimatedMoveTo(

									Convert.ToInt32(p.X),
									Convert.ToInt32(p.Y),
									SignalNextDelayed
									);


								CheckForGoodSuit(c.CurrentStack);

								if (ToBeAnimated.Count == 0)
								{
									DealingStack.Container.Hide();


									System.Console.WriteLine("done...");

									if (done != null)
										done();
								}
								else
								{
									300.AtDelay(NextCard);
								}
							}


						};

					NextCard();
				}
			);

		}