Exemple #1
0
 private void OnTriggerEnter(Collider other)
 {
     if (other.tag.Equals("Player"))
     {
         if (qc.playerStash < 2)
         {
             qc.IncrementStash(type);
             Destroy(this.gameObject);
         }
     }
 }
    void Update()
    {
        if (health <= 0)
        {
            if (isTutorial && tc.tutorialStage == 8)
            {
                tc.NextTutorial();
            }
            if (qc.playerStash < 2)
            {
                if (this.name.Contains("Golden"))
                {
                    if (this.name.Contains("Tree"))
                    {
                        //Debug.Log("Updates Wood quest!!!!");
                        qc.IncrementStash(0);
                    }
                    else if (this.name.Contains("Rock"))
                    {
                        //Debug.Log("Updates Rock quest!!!!");
                        qc.IncrementStash(1);
                    }
                    else if (this.name.Contains("Berries"))
                    {
                        //Debug.Log("Updates Berries quest!!!!");
                        qc.IncrementStash(2);
                    }
                    else if (this.name.Contains("Cactus"))
                    {
                        //Debug.Log("Updates Cactus quest!!!!");
                        qc.IncrementStash(3);
                    }
                }
            }
            else
            {
                if (this.name.Contains("Golden"))
                {
                    //Debug.Log("Dropped item on ground!");

                    //Drop item on the ground
                    GameObject myObj = Instantiate(itemToDrop) as GameObject;
                    myObj.transform.position = this.transform.position;
                }
            }

            int eventId = -999;
            if (!isTutorial)
            {
                eventId = pm.getMessageId();
            }

            List <GameObject> closeByNPCs = new List <GameObject>();

            string tagString = "";
            foreach (Message.Tag t in tags)
            {
                tagString += t.name + " " + t.weight + ",";
            }
            if (tags.Count > 0)
            {
                tagString = tagString.Substring(0, tagString.Length - 1);
            }


            foreach (Transform npc in emc.npcHolder.transform)
            {
                if (this.name.Contains("Golden") && npc.gameObject.GetComponent <NPCData>().NPCType == 1)
                {
                    npc.gameObject.GetComponent <NPCData>().ReceiveMessage(new Message(eventId, messageTime, description, tagString));
                    switch (tags[0].name)
                    {
                    case "Wood":
                        npc.gameObject.GetComponent <NPCData>().LeftHand.color  = new Color(0.1568f, 0.55686f, 0.0f);
                        npc.gameObject.GetComponent <NPCData>().RightHand.color = new Color(0.1568f, 0.55686f, 0.0f);
                        npc.gameObject.GetComponent <NPCData>().Head.color      = new Color(0.1568f, 0.55686f, 0.0f);
                        break;

                    case "Rock":
                        npc.gameObject.GetComponent <NPCData>().LeftHand.color  = new Color(0.55f, 0.55f, 0.55f);
                        npc.gameObject.GetComponent <NPCData>().RightHand.color = new Color(0.55f, 0.55f, 0.55f);
                        npc.gameObject.GetComponent <NPCData>().Head.color      = new Color(0.55f, 0.55f, 0.55f);
                        break;

                    case "Cactus":
                        npc.gameObject.GetComponent <NPCData>().LeftHand.color  = new Color(0.9725f, 0.949f, 0.1216f);
                        npc.gameObject.GetComponent <NPCData>().RightHand.color = new Color(0.9725f, 0.949f, 0.1216f);
                        npc.gameObject.GetComponent <NPCData>().Head.color      = new Color(0.9725f, 0.949f, 0.1216f);
                        break;

                    case "Berries":
                        npc.gameObject.GetComponent <NPCData>().LeftHand.color  = new Color(0.91f, 0.1725f, 0.1725f);
                        npc.gameObject.GetComponent <NPCData>().RightHand.color = new Color(0.91f, 0.1725f, 0.1725f);
                        npc.gameObject.GetComponent <NPCData>().Head.color      = new Color(0.91f, 0.1725f, 0.1725f);
                        break;
                    }
                }
            }

            /*
             *
             *      }
             *      //check if NPC is at a close distance;
             *      if (Vector3.Distance(npc.GetChild(1).position, this.transform.position) < messageSendDistance)
             *  {
             *      string tagString = "";
             *      foreach (Message.Tag t in tags)
             *      {
             *          tagString += t.name + " " + t.weight + ",";
             *      }
             *      if (tags.Count > 0)
             *      {
             *          tagString = tagString.Substring(0, tagString.Length - 1);
             *      }
             *      bool wantedMessage = npc.gameObject.GetComponent<NPCData>().ReceiveMessage(new Message(eventId, messageTime, description, tagString));
             *      if (watchedEventId != 99)
             *      {
             *          npc.gameObject.GetComponent<NPCData>().ActivateWatchedEvent(watchedEventId);
             *      }
             *
             *      uiManager.messageTrackingID.text = eventId.ToString();
             *      npc.gameObject.GetComponent<NPCFeedbackUpdater>().checkMessageFeedback();
             *
             *      if (wantedMessage && npc.gameObject.GetComponent<NPCData>().NPCType == 0)
             *      {
             *          closeByNPCs.Add(npc.gameObject);
             *      }
             *      else if (this.name.Contains("Golden") && wantedMessage && npc.gameObject.GetComponent<NPCData>().NPCType == 1)
             *      {
             *          switch (tags[0].name)
             *          {
             *              case "Wood":
             *                  npc.gameObject.GetComponent<NPCData>().LeftHand.color = new Color(0.1568f, 0.55686f, 0.0f);
             *                  npc.gameObject.GetComponent<NPCData>().RightHand.color = new Color(0.1568f, 0.55686f, 0.0f);
             *                  npc.gameObject.GetComponent<NPCData>().Head.color = new Color(0.1568f, 0.55686f, 0.0f);
             *                  break;
             *              case "Rock":
             *                  npc.gameObject.GetComponent<NPCData>().LeftHand.color = new Color(0.55f, 0.55f, 0.55f);
             *                  npc.gameObject.GetComponent<NPCData>().RightHand.color = new Color(0.55f, 0.55f, 0.55f);
             *                  npc.gameObject.GetComponent<NPCData>().Head.color = new Color(0.55f, 0.55f, 0.55f);
             *                  break;
             *              case "Cactus":
             *                  npc.gameObject.GetComponent<NPCData>().LeftHand.color = new Color(0.9725f, 0.949f, 0.1216f);
             *                  npc.gameObject.GetComponent<NPCData>().RightHand.color = new Color(0.9725f, 0.949f, 0.1216f);
             *                  npc.gameObject.GetComponent<NPCData>().Head.color = new Color(0.9725f, 0.949f, 0.1216f);
             *                  break;
             *              case "Berries":
             *                  npc.gameObject.GetComponent<NPCData>().LeftHand.color = new Color(0.91f, 0.1725f, 0.1725f);
             *                  npc.gameObject.GetComponent<NPCData>().RightHand.color = new Color(0.91f, 0.1725f, 0.1725f);
             *                  npc.gameObject.GetComponent<NPCData>().Head.color = new Color(0.91f, 0.1725f, 0.1725f);
             *                  break;
             *          }
             *
             *  }
             *  npc.gameObject.GetComponentInChildren<NPCPatrolMovement>().UpdatePatrolPoints();
             *
             * }
             *
             * //Pick random NPC from the list to go and tell the closest guardian what happened
             * if (closeByNPCs.Count > 0 && this.name.Contains("Golden"))
             * {
             *  closeByNPCs[Random.Range(0, closeByNPCs.Count)].GetComponent<Social>().TellGuardianHappening();
             * }
             *
             * /*
             * foreach (Transform patrolPoint in emc.patrolPointsHolder.transform)
             * {
             *  //check if Patrol Points are at a close distance;
             *  if (Vector3.Distance(patrolPoint.position, this.transform.position) < messageSendDistance)
             *  {
             *      string tagString = "";
             *      foreach (Message.Tag t in tags)
             *      {
             *          tagString += t.name + " " + t.weight + ",";
             *      }
             *      if (tags.Count > 0)
             *      {
             *          tagString = tagString.Substring(0, tagString.Length - 1);
             *      }
             *      patrolPoint.gameObject.GetComponent<PatrolPointData>().ReceiveEvent(new Message(eventId, messageTime, description, tagString));
             *  }
             * }
             */

            if (!isTutorial)
            {
                emc.RemoveElement(this.gameObject);
            }
            else
            {
                Destroy(this.gameObject);
            }
        }
    }